Blastfrog Posted May 11, 2012 In your opinion, which is better for indie devs, for reasons such as licensing, release platform, graphics capabilities, ease of use to develop for, or any reason for that matter? 0 Share this post Link to post
Scripten Posted May 11, 2012 I do love Valve and find Source to be a very good engine for playing. (I like the way moving and aiming feels, as well as the lack of plastic wrapping on every single texture.) However, UDK is a fantastic engine with lots of fairly good tutorials. It's a lot faster and easier to work with than Source, and the tools are much more stable. 0 Share this post Link to post
Blastfrog Posted May 11, 2012 Is Source necessarily difficult and confusing, or just more challenging yet understandable/graspable? What about the two engines when it comes to large (and I mean large), open terrains with vehicle gameplay? How about seamless map transition? I kinda prefer source for it's last gen Quake-like feel over all, but the graphics in some cases (namely lighting) aren't that great looking compared to UE3 or Darkplaces. I'm really torn as to which one to choose. 0 Share this post Link to post
Kira Posted May 11, 2012 Craigs said:Cryengine 3 bitches. This. It's a warmachine whose goal is to crush every engine that has the bad luck of being in the way. 0 Share this post Link to post
eargosedown Posted May 11, 2012 I prefer mapping with the source engine. 0 Share this post Link to post
Aliotroph? Posted May 11, 2012 Membrain said:I do love Valve and find Source to be a very good engine for playing. (I like the way moving and aiming feels, as well as the lack of plastic wrapping on every single texture.) However, UDK is a fantastic engine with lots of fairly good tutorials. It's a lot faster and easier to work with than Source, and the tools are much more stable. The "plastic wrapping" is a design choice. You can do it in Source if you want. Valve is just better than that. 0 Share this post Link to post
eargosedown Posted May 11, 2012 Can either of you explain what you mean by plastic wrapping? 0 Share this post Link to post
DoomUK Posted May 11, 2012 UE3 seems to be the more flexible of the two. The number and diversity of games which use it is remarkable. Don't tell me it's only because of different artists either. 0 Share this post Link to post
Vordakk Posted May 11, 2012 eargosedown said:Can either of you explain what you mean by plastic wrapping? I think they might be referring to the highly glossy surfaces found everywhere in certain UE3 games. 0 Share this post Link to post
Kira Posted May 11, 2012 It happens when designers use too much specular, I guess. 0 Share this post Link to post
Aliotroph? Posted May 12, 2012 Some designers either wrap everything in really bright specular maps. This looks silly. Other times they use default gray ones that leave all surfaces looking somewhat shiny. This is what happened when Tenebrae was first released. Loading Quake would cause the engine to generate flat, gray specular maps and strange normal maps. The result was the maps looked lacquered. 0 Share this post Link to post
Xaser Posted May 12, 2012 As someone who's not an indie dev, I can't really comment on which is better. They both seem super-solid to me from a user standpoint. UE3 has the slight advantage of being newer, though. Or just what sgtcrispy said. 0 Share this post Link to post
Mr. T Posted May 12, 2012 Craigs said:Cryengine 3 bitches. Yep. Free too 0 Share this post Link to post
Stroggos Posted May 12, 2012 VoxLap... ** Out of the two though, Source. 0 Share this post Link to post
Coopersville Posted May 12, 2012 I like source with its textures, faces, and physics (though I guess that one's in Havok's favour). 0 Share this post Link to post
Dragonsbrethren Posted May 12, 2012 Never did anything with Unreal, seconding what others said about the plastic look most games made with it have. Nowhere near as bad as Doom 3, but still very unnatural looking compared to Source. I'm not sure if it's the engine or just Valve's animators, but Source engine facial animation is far, far better than anything I've seen in any other game. It's hilarious how bad some newer games' facial animation is compared to HL2. 0 Share this post Link to post
Technician Posted May 12, 2012 I'd like to see more use of the Quake 3 engine. That really should be today's Doom engine as far as customization and map making is concerned. 0 Share this post Link to post
Use Posted May 12, 2012 Technician said:I'd like to see more use of the Quake 3 engine. Call of Duty isn't enough for you? 0 Share this post Link to post
Technician Posted May 12, 2012 Use3D said:Call of Duty isn't enough for you? NO! 0 Share this post Link to post
Zaldron Posted May 13, 2012 Everyone here attempting to compare engines talking about the specularity of a shader is clueless. 0 Share this post Link to post
Radon Posted May 14, 2012 I do MOD work on Source, I prefer it over Unreal level editing wise. 0 Share this post Link to post
Mr. T Posted May 14, 2012 Zaldron said:Everyone here attempting to compare engines talking about the specularity of a shader is clueless. Well, engine creators going to care to have "sane" defaults for their shader settings might bode well for the rest of their engine ;-) 0 Share this post Link to post
Nomad Posted May 14, 2012 Purely on graphical capability, I gotta go with UE3. I don't know enough about the engines otherwise to say which is more practical. 0 Share this post Link to post
chungy Posted May 14, 2012 Nomad said:Purely on graphical capability, I gotta go with UE3. Everything looks like plastic and gross. Honestly, most engines seem to suffer this (source engine makes everything look glossy to me :/). Serious Engine 3 of all things is one of the ones that comes closest to realistic light reflections on different kinds of surfaces (eg, matted metal should not look like shiny plastic). 0 Share this post Link to post
Kira Posted May 14, 2012 Again, the problem is the amount of specular set by the artists. To make it natural on Blender I have to tone it down a lot, or it will look like a plastic sculpt. Edit: the Samaritan demo isn't that bad in this respect. UT3 was way worst with speculars. 0 Share this post Link to post
40oz Posted May 14, 2012 Technician said:NO! Good because Modern Warfare 3 just came out. I'm sure there's a lot more where that came from. 0 Share this post Link to post
DoomUK Posted May 14, 2012 Wasn't even aware that idtech3 was still being used, albeit a heavily modified version and everything. 0 Share this post Link to post