Katamori Posted May 12, 2012 Is it harder to make boss levels like MAP07, MAP30 in Doom2 or easier than usual levels? I noticed that boss levels are easier, because they use big halls with less side corridors. Also, on these levels, I found less monsters but of course, theay are the stronger ones. 0 Share this post Link to post
_bruce_ Posted May 12, 2012 It's the way it was originally handled - feel free to do it as you please. 0 Share this post Link to post
Scypek2 Posted May 12, 2012 Boss levels doesn't had to be big, special and interesting because bosses were big, special and interesting as themselves. But now, something more should be done, since bosses are nothing new today - unless you'll use dehacked, decorate or something. Boss levels should be rather short and at least a bit conceptual. 0 Share this post Link to post
Unholypimpin Posted May 12, 2012 the bosses in doom arnt that hard to begin with. spidermasterminds are big and clunky so you rarly see them in maps because they require a big space to fit in and move around. spidermasterminds rape you at close range but suck at medium and long range, and their pain chance is soo high that you could painlock them with a supershotgun till they die. Cyberdemons shoot 3 easy to dodge rockets but since their smaller than masterminds and cant infight or hurt eachother, they can be packed into small rooms. Cyberdemons suck at pretty much all ranges unless you are unlucky enough to be next to a wall where a rocket hits. But these days you can decorate some pretty challenging bosses that can make boss maps hard. But tbh its all about monster placement that makes maps hard. 0 Share this post Link to post
Acid Posted May 13, 2012 4096x4096x4096 room with a 10x scaled cybie and rockets that defy IDDQD. Or that's how many boss fights go. 0 Share this post Link to post
purist Posted May 13, 2012 Good boss maps take less time to build than normal maps but harder to conceive and execute well. 0 Share this post Link to post
Jodwin Posted May 13, 2012 You can't really make much of a boss level for Doom anymore, assuming that no custom monsters are involved. The only situation(s) that could work would be pistoling or fisting (no berserk) cybers, spiders or AVs, and that's hardly fun. 0 Share this post Link to post
printz Posted May 13, 2012 Make it a really big and majestic level that culminates with a boss fight. I hate short boss maps, they're always disappointing. 0 Share this post Link to post
Alter Posted May 13, 2012 printz said:Make it a really big and majestic level that culminates with a boss fight. I hate short boss maps, they're always disappointing. Even if by design it is not possible? Say you are making a realistic level where you climb a skyscraper floor by floor, what if the size of the floors don't allow for massive fights? 0 Share this post Link to post
Pure Hellspawn Posted May 13, 2012 if used creatively, the IOS can be extremely deadly. especially with a tough custom monster boss. 0 Share this post Link to post
Katamori Posted May 14, 2012 printz said:Make it a really big and majestic level that culminates with a boss fight. I hate short boss maps, they're always disappointing. Well, it makes sense. 0 Share this post Link to post