The Ultimate DOOM: No End In Sight - Released

*watches*

The intended method never even occurred to me and leaves me baffled by your claim to hate timing puzzles :)

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Hey! Mainly for my own enjoyment I made a 16:9 version of the NEIS statusbar, with level stats. Maybe someone can have fun with it! I have several of these statusbar edits on the Zdoom forum, would it be ok to post this one with the others, assuming I gave proper credit?

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I'm a little confused what I have to start with. In .txt file of the latest version, I'm not sure if the statement of this WAD being vanilla-compatible (while E4 is limit-removing) contradicts with this one:

 

 Some very minor effects are Boom-compat, and an exit to a super-secret map (E4M0) has been added if playing in ZDoom or Eternity.

 

I'd like to play this in most vanilla-accurate way as possible while I don't want to miss anything. What actually are these Boom-compat. effects? Can the one of the extra maps, E1M0, be accessed using Chocolate Doom?

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1 hour ago, Michael92 said:

I'm a little confused what I have to start with. In .txt file of the latest version, I'm not sure if the statement of this WAD being vanilla-compatible (while E4 is limit-removing) contradicts with this one:

 

 

 

 

I'd like to play this in most vanilla-accurate way as possible while I don't want to miss anything. What actually are these Boom-compat. effects? Can the one of the extra maps, E1M0, be accessed using Chocolate Doom?

Play through episode 1 through 3 with your favorite vanilla engine. Only e1m0 is inaccessible unless you warp there via a ZDoom or Eternity-based port. Play episode 4 with your favorite limit-removing port, unless you want to be able to find the secret exit on e4m6 (to e4m0). If so you need to use ZDoom or Eternity-based ports. If you don't want to use a ZDoom or Eternity-based port for e4, only use one of those ports to warp to e4m0 and e1m0. 

Edited by NaturalTvventy

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E2M2 with Chocolate DooM crashes, making it impossible to progress. It crashes after entering red door.

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1 hour ago, Soldier993 said:

E2M2 with Chocolate DooM crashes, making it impossible to progress. It crashes after entering red door.

Darn. Thanks for letting us know.

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2 hours ago, NaturalTvventy said:

Darn. Thanks for letting us know.

Np. Would love to play this wad with Chocolate Doom. (besides 4th episode) Lovely maps.

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16 hours ago, NaturalTvventy said:

Darn. Thanks for letting us know.

Did you update the file? I possibly downloaded NEIS.wad from somewhere long time ago, I don't remember.

Now I downloaded from the link on the first page of this thread & it seems the issue is fixed.

 

So far, at least.

 

EDIT: No, it still crashes on later level.

Edited by Soldier993

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Quick question: What's different in version 1.3 which got released on 6/10/17 according to the text file?

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5 hours ago, Spectre01 said:

Quick question: What's different in version 1.3 which got released on 6/10/17 according to the text file?

I don't even remember at this point except that the final map instantly kills all the non-teleported in monsters when you blow up the hole instead of once you exit the area. There was maybe a bug fix or two too. And balance changes.

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12 hours ago, Spectre01 said:

Quick question: What's different in version 1.3 which got released on 6/10/17 according to the text file?

I didn't realize there was an update! That's the problem with checking the /newstuff directory at gamers.org. Updates to existing wads don't always go to /newstuff, sometimes they go straight to the (in this case) doom/Ports/megawads/ directory.

 

A quick comparison shows changes to the following maps:

E1M3, E1M4, E2M2, E2M5, E2M7, E3M5, E3M7, E4M2, E4M4, E4M6, E4M8

 

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