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neubejiita

Huge map I made a while ago.

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http://www.securitronlinux.com/files/hate.zip

A huge map I made ages ago and thought I had lost. This map includes the DV-Zero wadfile as it uses resources from that wadfile and it was easier to just bundle it. I have included two screen-shots below, sorry about the graphical glitches, I was running Zdoom with wine as I have not gotten around to building a Linux version.

This map requires Zdoom and is for MAP01. I used a couple of areas from DV-Zero.wad and a huge area I made and created something that is not as much rape as the DV-Zero wad is.

http://www.securitronlinux.com/files/Screenshot_Doom_20120530_030903.png

http://www.securitronlinux.com/files/Screenshot_Doom_20120530_030852.png

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I have uploaded a new tweaked version of this map. I tested it with 64bit Skulltag on Linux and it worked so I must have fixed the problem that was present before. I have removed a few trees from the outside area so that the Cacodemons that were trapped there can get to you.

Two new screenshots taken in Skulltag.

The marble area from DV-Zero.wad.

http://www.securitronlinux.com/files/Screenshot_Doom_20120531_161627.png

The outside area I made with steps added to access the Cacodemon area.

http://www.securitronlinux.com/files/Screenshot_Doom_20120531_161509.png

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I'd suggest removing the MAP01 from the DV-Zero wad and just leave the texture resources or it could overwrite the priority of the one in 'Hate' resulting in the wrong map, unless that infringes upon the modification copyright. I saw interesting architecture but it seemed rather easy overall, you can stand back and fire from a safe enclove most of time and have nearby ammo and health in most parts.

Did you intend to be able to exit by just grabbing the RK in the outside secret skipping 70% of the monster count? Seemed rather silly and unintended, I found a number of odd visual flaws.

If this is supposed to be a wall border, it looks like an eye sore.
http://i.imgur.com/6auQb.jpg

Theirs some no texture fruityness occuring here
http://i.imgur.com/AupUb.jpg

These crushers in the air look very awkward
http://i.imgur.com/K3xp2.jpg

You can fall off at this point due to the Linedef being passable
http://i.imgur.com/S015S.jpg

It was enjoyable to play through overall however :)

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Bloodite Krypto said:

I'd suggest removing the MAP01 from the DV-Zero wad and just leave the texture resources or it could overwrite the priority of the one in 'Hate' resulting in the wrong map, unless that infringes upon the modification copyright. I saw interesting architecture but it seemed rather easy overall, you can stand back and fire from a safe enclove most of time and have nearby ammo and health in most parts.

Did you intend to be able to exit by just grabbing the RK in the outside secret skipping 70% of the monster count? Seemed rather silly and unintended, I found a number of odd visual flaws.

If this is supposed to be a wall border, it looks like an eye sore.
http://i.imgur.com/6auQb.jpg

Theirs some no texture fruityness occuring here
http://i.imgur.com/AupUb.jpg

These crushers in the air look very awkward
http://i.imgur.com/K3xp2.jpg

You can fall off at this point due to the Linedef being passable
http://i.imgur.com/S015S.jpg

It was enjoyable to play through overall however :)


I did not know about the Red Key thing if that is what you meant, you are supposed to be able to grab the red key and then head to the exit with it. I will take a look at the outside area. The passable linedef will be fixed. The crushers in the air are a trick I discovered and I thought that they were strange looking. The small area that you can teleport to on the wooden tower is very useful for luring the monsters away from the starting area.

I am sure I can remove the MAP01 from DV-Zero.wad and make it a little smaller, but I will actually merge the two wads together and that will be easier. I thought that this wadfile was actually quite hard, but it is a fun map.

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The map has been updated one again. I have merged the two wadfiles together and put in some awesome Castlevania music, Draculas Castle.

The Red key is now in the large red area down the lift and the blue key is required to get there.

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