Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

My game. (based on flash but worth to take a look)

Recommended Posts

Vaporizer said:

Climbing up ladders is kinda slow, and after getting up, the climbing sprite was still on the player. Pressing f didn't seem to work, until I noticed it actually did and the door was open. I didn't notice that the switch changed colors and positions, some sort of a sound would help. I don't like how going out of the main route just takes back to the start of the level - if you don't want the player to explore don't make something that seems like a secondary route. Most of the time when there was a ladder or something else to climb, you could just walljump and get up faster. There is not really point in the ladders, walljumping is a faster and a more fun way to get up.

1.) Climbing is buggy because that wasn't my own stuff, I used the way of somebody else - it's free on Stencyl. Later, I'll fix it with somebody who is better at programming.

2.) I'll add sounds later, but since I've already added a "DOOR OPENED." sign.

3.) I've put a sign to the first shortcut: "I wouldn't recommend you to look for shortcuts..." Also, because of the style of the level, I can't solve it without deathtraps.

4.) Probably not all the people have played Super Meat Boy as much as me, so I have to think of those who prefer standard platformer features instead of walljumping.

Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now