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MasterofJKD

Texture glitch help.

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I was trying to get all the these textures properly aligned. When I go into doombuilder visual mode, it does not show this error but when I go into the actual game to playtest it shows up. What did I do wrong? And in future how could I make texture alignment easier especially with an upper/lower texture and mid....because this was time consuming.

Screenshots:
fileden.com/files/2011/12/22/3242075/Screenshot_Doom_20120531_104009.png
fileden.com/files/2011/12/22/3242075/Screenshot_Doom_20120531_104014.png
fileden.com/files/2011/12/22/3242075/Screenshot_Doom_20120531_104022.png

it appears as if the mid texture is going through the ceiling...

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Give the sectors on each side of that see-through line different properties (like a brightness difference of 1).

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It's a Doom engine quirk. It only thinks about cutting off the midtexture if there is a difference between both sides.

This has sometimes been used deliberately (so ports don't fix it), but it's discouraged because when you use an OpenGL renderer, it will be clipped anyway.

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