Scypek2 Posted June 9, 2012 Yeah, yeah. I did it. I modified an IWAD, I already have some custom textures and maps (that refuses to work without that textures even though many of them don't have any). I've read somewhere that SLADE can remove from WAD files that are equal to IWAD files, but I can't make it to work. 0 Share this post Link to post
Gez Posted June 9, 2012 Scypek2 said:I've read somewhere that SLADE can remove from WAD files that are equal to IWAD files, but I can't make it to work. Yes, but you need a recent SVN build. It's not in the 3.0.2 beta available from the main site. First, set the base resource archive to the original of the IWAD you modified. Then, with your mod as the active tab, use Archive->Maintenance->Remove entries duplicated from IWAD. 0 Share this post Link to post
printz Posted June 9, 2012 If in Windows: just open the 'edit' program from Run, open the IWAD as binary (you may want to increase the line length so it can be read-write) and replace the first I with a P. Alternatively, use any hex editor. This same procedure can be done to change lump names. 0 Share this post Link to post
Scypek2 Posted June 10, 2012 Gez said:Yes, but you need a recent SVN build. I've got something like:[quote]Slade-r1311pdb.7z May 07 2012 11:34:55 6,201,069[quote]Installed it and it did nothing. What is wrong? @Printz By changing it into PWAD, I mean removing all the stuff present in original Doom IWAD so I could upload it rightfully and sensibly. 0 Share this post Link to post
Gez Posted June 10, 2012 Uh, you mean, you downloaded just the PDB file? That's a debugging tool if you get crashes, you can extract it and it'll help you get an accurate crash report. For using SLADE, you'll want the normal, non-PDB file. The one that contains the .exe. 0 Share this post Link to post
Scypek2 Posted June 10, 2012 Well, I know little about all that SVN, I've googled a page containing SVN builds for Slade and supposed that's right. Could you maybe provide a link for that? 0 Share this post Link to post
Kappes Buur Posted June 10, 2012 SVN versions are here : http://svn.drdteam.org/slade/ However, if not already installed, you must also install the 2010 runtimes http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84 0 Share this post Link to post
tempun Posted June 13, 2012 Kappes Buur said: However, if not already installed, you must also install the 2005 runtimes http://www.microsoft.com/en-us/download/details.aspx?id=5638 FTFY 0 Share this post Link to post
Kappes Buur Posted June 13, 2012 tempun said:FTFY You may want to rethink that. Let me point you to the appropriate SLADE3 page: http://slade.mancubus.net/index.php?page=downloads 0 Share this post Link to post
Gez Posted June 13, 2012 The official builds are compiled with VS 2010. The unofficial SVN builds are compiled with VS 2005. 0 Share this post Link to post
Kappes Buur Posted June 13, 2012 For any particular reason? Such a disparity seems like a step back to me. It would also be a nice touch if that were mentioned on the SVN download site. 0 Share this post Link to post
Gez Posted June 14, 2012 Not compiled by the same people, that's why. Also, anybody who runs a Windows build of ZDoom or GZDoom successfully has the needed VS05 runtimes already, since they're compiled with VS05 too. 0 Share this post Link to post
Kappes Buur Posted June 14, 2012 In view of that revelation, tempun, thank you for the fix. 0 Share this post Link to post