Scypek2 Posted September 3, 2012 The switch texture is awesome. Stone 3 texture seems to have less mold than original, also original doesn't have these white smudges stone 2 has 0 Share this post Link to post
Krispy Posted September 3, 2012 I like the white spot on the first stone. Looks like it was patched up. Might look better with some grooves from the mason's tool. 0 Share this post Link to post
Flynn Taggart Posted September 3, 2012 Great textures and great to hear from you again. :D 0 Share this post Link to post
Reinchard666 Posted September 4, 2012 Here's new switches and new version of floor5_3 (without Blox extreme contrast which make this texture less similiar to original; I'm add only little more contrast and some lights on edges, some noise and make whole texture little sharper). Swithes: Floor5_3: 0 Share this post Link to post
Krispy Posted September 4, 2012 I think the knob on the switches needs a new shape, not necessarily the same color as this picture but the shape and smoothness of it. https://encrypted-tbn3.google.com/images?q=tbn:ANd9GcS06WTAofDgheHfQxTV33jPQLx8UQVdH90ThyIRfXAK8VfGm_pY 0 Share this post Link to post
Flynn Taggart Posted September 6, 2012 Love the switch! BTW I was playing with your textures in-game and I just wanna give you some advice on how you can improve on some textures. On BROWNGRN, the embossments on the top part of the texture should be green instead of purple. And there should be some brown streaks thrown on there to even out the colors. There is also a small bevelled line on the very top of the texture. Some of the proportioning on COMPTILE panels and the STEP1 light are a little bit off. The panels and light should be a bit larger. COMPUTE2 should have grime stains, rust, and should be darker on the grey parts. It looks too clean compared to the original. And it is missing a "component" on the right of the top row. STEP4 and BROWN1 looks a little too light compared to originals. Maybe darken the stains. 0 Share this post Link to post
DooM_RO Posted September 6, 2012 The switch looks very faithful to the original but looks too much like something from the '70s, not your fault though. 0 Share this post Link to post
Reinchard666 Posted September 6, 2012 Ok, so here is new version of Exitdoor, new but not final version. I need a couple days to finish them. Tell me what you think: I like how its look in 3d: 0 Share this post Link to post
Flynn Taggart Posted September 6, 2012 Now that's quite an improvement. EDIT: I also edited my last post to show some examples of what I was talking about. 0 Share this post Link to post
DooM_RO Posted September 7, 2012 FANTASTIC Exitdoor! How many textures do you still have to remake for E1M1? 0 Share this post Link to post
Reisal Posted September 8, 2012 The EXITDOOR looks very nice, certainly matching a ton better than the first version. 0 Share this post Link to post
Flynn Taggart Posted September 8, 2012 DooM_RO said:FANTASTIC Exitdoor! How many textures do you still have to remake for E1M1? I counted somewhere around 10-15. I think including a few flats. P.S. I think the FLOOR5_3 could use some saturation. It's a little pale in-game. 0 Share this post Link to post
Acid Posted September 8, 2012 I think the two giant pipes on the side could be a wee bit darker, to give it some contrast as opposed to bland bronze. Idk if it'll look good or not though 0 Share this post Link to post
Reinchard666 Posted September 9, 2012 Thanks for comments and suggestions. Today I start making new version of browngrn (as I say before, this is really difficult texture). This one is not tiled yet, but in my opinion looks much better then last version and is much more like original, then the one from dhtp pack. 0 Share this post Link to post
Krispy Posted September 9, 2012 BloodyAcid said:I think the two giant pipes on the side could be a wee bit darker, to give it some contrast as opposed to bland bronze. Idk if it'll look good or not though Yes, I also hope you plan on coloring that door a bit more. 0 Share this post Link to post
Reinchard666 Posted September 10, 2012 Ok, here's another two versions of browngrn. Tell me which one is better: And the original texture: 0 Share this post Link to post
Nomad Posted September 10, 2012 Hard to really say without an in-game comparison... 0 Share this post Link to post
Csonicgo Posted September 10, 2012 I always saw those top "panels" as vents or vent covers. 0 Share this post Link to post
Nomad Posted September 10, 2012 I've always just seen them as Brutalist decoration. 0 Share this post Link to post
Reinchard666 Posted September 10, 2012 Nomad said:Hard to really say without an in-game comparison... Ok: 0 Share this post Link to post
Reinchard666 Posted September 10, 2012 And rough version of nukage24 (I notice there is something wrong in Y axis): 0 Share this post Link to post
Janizdreg Posted September 10, 2012 Great work so far. I do hope to see more of these from you! 0 Share this post Link to post
_bruce_ Posted September 10, 2012 I'm no fan of high res stuff, but you pulled it off very, very well. 0 Share this post Link to post
DaniJ Posted September 11, 2012 Reinchard666 said:And rough version of nukage24 (I notice there is something wrong in Y axis) Don't worry about that Y offset issue, its the result of a really old kludge in Doomsday that we simply haven't gotten around to addressing yet. I believe the original purpose of which was to hide the unsightly "green lines" that would otherwise be visible there when using linear texture filtering and unclamped textures. Back then Open GL didn't even feature texture wrap clamp modes (which goes to show just how old the Doomsday renderer is). 0 Share this post Link to post
Acid Posted September 11, 2012 The first BROWNGRN texture looks better. Do you think it might look better if the nukage24's brown component was a wee bit darker? 0 Share this post Link to post
Simon666 Posted September 11, 2012 Reinchard, i've sent you a private message! 0 Share this post Link to post
Nomad Posted September 11, 2012 Yeah I like the first brngrn better. And that nukage wall looks awesome 0 Share this post Link to post
Reinchard666 Posted September 11, 2012 Ok, thanks. Here is new version of nuke24: 0 Share this post Link to post
Acid Posted September 11, 2012 I think this new fits better. Great job! 0 Share this post Link to post