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Annoying Doom Builder quirk

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Maybe I'm missing something, but Doom Builder is doing something really annoying. If I set a texture as a sidedef, and then decide that I don't want it anymore and remove it, when I click OK and then check the side def again, the texture is still defined as if I hadn't removed it a second ago. I can replace it with another texture, that change will take, but removing a texture def, won't. Is this by design, or is this a bug?

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Try to click on the texture by right mouse button (in the "Edit Linedef / Sidedefs" window). It works at least in Doom Builder 2.

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Thanks for the help guys. Setting the texture to - does work. Now if only Doom Builder 2 had support for Risen3D specific stuff in Visual mode. One step at a time I guess.

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