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Very odd texture bug...

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That Odamex screenshot is very trippy, definitely something wrong in the TEXTURE* lump. Could you upload it for inspection - with or without maps?

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Once I made a map in ZDoom format and tried to launch it with ZDaemon. The result was that ZDaemon changed all textures to "ASHWALL2". Maybe this is similar - your textures/maps are in format that ZDaemon and Odamex don't know.

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Your texture and pnames lumps would work fine in ZDoom; however engines closer to vanilla will have these problems because these lumps override those from the IWAD.

You should delete these two lumps and recreate them, but this time, telling SLADE to import textures from the base resource archive (which you'd have set to Doom2.wad) first.

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