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Bug in Doom Builder 2 version

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DB2 considers things occupying the same spot "stuck" even if they have different difficulty flags.

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I think its always been like that, even though you have different difficulty settings selected for each monster sadly the editor does not differentiate, to the editor its just simply still on the same space on the grid. To be honest, as long as the monsters still appear as they should when you play the map, I'd say ignore the error messages entirely. Or if possible, space them out a little farther apart.

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This is a known bug . Boris, a member of the DB2 team, is working on it. Actually, this particular bug was only introduced in this version.

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