Kinsie Posted June 22, 2012 The Playstation Blog, an official Sony website that presumably blogs about Playstations, cornered Eric Webb from id and got him to talk about the PS3 version of Doom 3: BFG Edition. Among the revelations therein is that the disc will include both the original unaltered version of the game (with that flashlight), as well as the updated version with the armor-mounted flashlight and some lighting adjustments. 0 Share this post Link to post
Xaser Posted June 22, 2012 I wonder if this applies to all versions or if it means the PS3 will have stuff the others don't, which would be an odd implication. (Disclaimer: haven't read the article yet) 0 Share this post Link to post
purist Posted June 22, 2012 PSB: How about the first two games – was anything tweaked there for PS3? EW: They are pretty much straight ports, but I will say that they run really fast at 60 frames per second, even with four-player split screen play going on. This is a bonus. If only you could import PWADs. 0 Share this post Link to post
Use Posted June 22, 2012 Oh poop, I don't like framerate that fast for Doom, but I'll deal. 0 Share this post Link to post
Xaser Posted June 22, 2012 60 FPS? PrBoom-Plus? Odd. I feel as if I should know this by now, but I don't know what port the recent console versions of Doom use. 0 Share this post Link to post
Blastfrog Posted June 23, 2012 I'm curious about how they're going to handle the original two games. Split screen? Interpolated frames for a higher framerate? Largely rewritten? Something gives me the feeling that they're really overhauling the engine. What I'm curious about is, if they're really doing these many changes, what will it be rendered with? OpenGL or the original software renderer? If it's OpenGL, will they be using the overbright effect that was present in the iOS port? And if it's software, are they going to increase the color depth? 0 Share this post Link to post
Blastfrog Posted June 23, 2012 Marnetmar said:straight port So was the iOS one for the most part. Besides, uncapped framerate and splitscreen is a little bit more than just a straight port. Maybe close, but not exactly. I'm just curious how they're handling the rendering. 0 Share this post Link to post
ReFracture Posted June 23, 2012 I'll probably end up owning this on both PS3 and PC. 0 Share this post Link to post
Kinsie Posted June 23, 2012 Xaser said:60 FPS? PrBoom-Plus? Odd. I feel as if I should know this by now, but I don't know what port the recent console versions of Doom use. The console versions use their own source port, since GPL code isn't allowed on the consoles in any way. On iOS it's a little more complicated, but GPL code isn't removed from the App Store purely on account of its licensing so Id can use source ports as a base there. 0 Share this post Link to post