Blastfrog Posted June 23, 2012 What hardcoded sounds play on exit in Ultimate Doom (not Doom 2)? 0 Share this post Link to post
Vermil Posted June 23, 2012 DOOM1: pldeth dmpain popain slop telept posit1 posit3 sgtatk DOOM2: vilact getpow boscub slop skeswg kntdth bspact sgtatk 0 Share this post Link to post
40oz Posted June 24, 2012 I always thought DSSKESWG and DSBOSCUB were weird choices of quitting soundfx. 0 Share this post Link to post
Graf Zahl Posted June 24, 2012 Yes, of course. Look for these 2 lines in SNDINFO: $random menu/quit1 { player/male/death1 demon/pain grunt/pain misc/gibbed misc/teleport grunt/sight1 grunt/sight3 demon/melee } $random menu/quit2 { vile/active misc/p_pkup brain/cube misc/gibbed skeleton/swing knight/death baby/active demon/melee } menu/quit1 is for Doom 1, menu/quit2 for Doom2. 0 Share this post Link to post
Memfis Posted June 24, 2012 Wow, I always thought that pretty much any sound can be played upon exit. 0 Share this post Link to post
ReFracture Posted June 24, 2012 Funny thing I noticed is it seems to always play the same noise at specific ticks. If I launch Doom 2 vanilla and then hit F10+Y before the wipe screen affect can even start (this is launching a demo file), it always plays the archvile roaming noise. If I hit F10+Y as the wipe screen affect is in progress, it will always play the power up noise. 0 Share this post Link to post
Graf Zahl Posted June 24, 2012 That's Doom's 'random' number generator at work. At such an early point the number of calls will be identical so it will return identical values. 0 Share this post Link to post