invictius Posted June 26, 2012 Can someone recommend a couple of ports that enable cheats in nightmare difficulty? 0 Share this post Link to post
Graf Zahl Posted June 26, 2012 ZDoom does, too, but you have to go to the console first and enter 'sv_cheats 1' there, before starting a game. 0 Share this post Link to post
PRIMEVAL Posted June 26, 2012 Wouldn't it be as simple as playing UV with Fast Monsters and Respawn? Oh wait, double ammo pickups... 0 Share this post Link to post
Graf Zahl Posted June 26, 2012 Quasar said:Eternity ;) I guess any self-respecting port has implemented some way to allow cheats in Nightmare. I'd say it's much more interesting to list the ones that didn't... ;) 0 Share this post Link to post
printz Posted June 26, 2012 Graf Zahl said:I'd say it's much more interesting to list the ones that didn't... ;) ZDoom halfway didn't... 0 Share this post Link to post
chungy Posted June 26, 2012 Chocolate Doom's probably the only one where it makes sense to retain the restriction. Likewise, I'm slightly surprised prboom still allows it even with -complevel 2/3/4, but it doesn't affect demo compatibility so it's not a big deal. I understand the motivation for disabling cheats in Nightmare mode, it provides bragging rights and weeds out the posers... but at the same time, who really gives a fuck about people cheating in a single player game? 0 Share this post Link to post
Memfis Posted June 26, 2012 PRIMEVAL said:Wouldn't it be as simple as playing UV with Fast Monsters and Respawn? Oh wait, double ammo pickups... Not only that. On "Nightmare!" monsters behave differently when they first notice you. Hell Revealed MAP18 is probably the most famous example of this: on UV the first cyber immediately teleports but on NM he kills you. 0 Share this post Link to post
Urban Space Cowboy Posted June 27, 2012 chungy said:I understand the motivation for disabling cheats in Nightmare mode, it provides bragging rights and weeds out the posers... but at the same time, who really gives a fuck about people cheating in a single player game?Besides the players? It's part of making a skill level that "isn't even remotely fair"! 0 Share this post Link to post
invictius Posted June 27, 2012 Graf Zahl said:I'd say it's much more interesting to list the ones that didn't... ;) Risen3d for one. 0 Share this post Link to post
Randy87 Posted June 27, 2012 Just out of curiosity, is there a difference between playing on Nightmare and playing on Ultra-Violence with -fast and -respawn? 0 Share this post Link to post
Enjay Posted June 27, 2012 Randy87 said:Just out of curiosity, is there a difference between playing on Nightmare and playing on Ultra-Violence with -fast and -respawn? If you read the thread, you'll find the answer. :P 0 Share this post Link to post
TheDarkArchon Posted June 27, 2012 Randy87 said:Just out of curiosity, is there a difference between playing on Nightmare and playing on Ultra-Violence with -fast and -respawn? You can use cheats and you get half the ammo Nightmare gives you. 0 Share this post Link to post
K3K Posted July 21, 2012 Just go to the console on ZDoom and type sv_cheats 1. Then start a new game on Nightmare. And there you go :) Or you could get Prboom, it allows it by default. 0 Share this post Link to post
Csonicgo Posted July 22, 2012 I've always wanted (a) cvar(s) in a source port that enables double ammo pickups and/or 1/2 damage mode. It might give players a fighting chance in slaughtermaps if they do want to try those maps out. but don't want their asses kicked all over the place. Because God Mode is for chumps. 0 Share this post Link to post
Gez Posted July 22, 2012 Well in ZDoom you can define new skill settings entirely with a simple MAPINFO lump. It's quite flexible. You can make an ultra violence mode with half damage and double ammo. Or you can make it with quarter damage and triple ammo. 0 Share this post Link to post
K3K Posted July 23, 2012 Csonicgo said:I've always wanted (a) cvar(s) in a source port that enables double ammo pickups and/or 1/2 damage mode. It might give players a fighting chance in slaughtermaps if they do want to try those maps out. but don't want their asses kicked all over the place. Because God Mode is for chumps. Sounds like a pretty cool idea. Maybe you could suggest it for Zandorum? :P 0 Share this post Link to post