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Bloodshedder

The /newstuff Chronicles #411

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fullmetalvaran33 said:

I've played difficult maps before and have been surprised by them, and some of them I enjoyed. SF2011 surprised me, but not in a good way for my skill level. Many maps have surprised me in a variety of ways, and I've liked a lot of them, though.

Directly in contrast to what you've stated in the review.

glenzinho said:

If some people don't like the reviews they should jump in and pick up some of the slack. Until then stop whining and piling shit on the brave souls crazy/stupid enough to try and do something for the community.

"Stupid" being the keyword. If a reviewer can't play that skill level, then don't shun it or bash it down. Of course, all this drama arises from experience :P

Not hating, just learn from your mistakes and move on. Oh gosh darn dang, what am I, a preacher?

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To say reviews compromised of factually incorrect claims and complete inexperience on the particular topic are helpful to the community seems like a thinly veiled (at best) insult to our collective intelligence.

Hard to buy the noble cause argument either when so much circlejerking is going around. The need for recognition is often on par with a fanfiction forum or a myspace page. No need to look around, just glance up a few posts and read the Phobus/fmv33 convo.

Finally, let me just laugh outloud at the implied notion typing an opiniated and uninformed rant about a wad is doing more for the community than actually making said wad and spending dozens if not hundreds of hours finely crafting and tuning gameplay. Why should one be immune to scrutiny and not the other? You speak of the community angle; how is letting an inaccurate review go uncorrected helpful to most people?

All of this is really common sense (so, as I have to type this, I feel I also have to mention the above questions were rhetorical...) and has been rehashed countless times on /newstuff chronicles so frankly, if you or anyone else reviewing wads want to truly do something for the community it would be to get over yourself. Accept you're not the smartest human being that ever graces these forum boards. Understand you can learn things from other people. If you post some content on the Internet, be it a mod or a review, you expose yourself to criticism. There is inevitably going to be some back and forth, and you are not a judge giving his final verdict. If you can't handle that, either stop modding/writing, don't read the comments or open your own blog with comments disabled.

It's ridiculous to write unprompted negative feedback and then complain about getting negative feedback yourself. Period.

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Finally, let me just laugh outloud at the implied notion typing an opiniated and uninformed rant about a wad is doing more for the community than actually making said wad and spending dozens if not hundreds of hours finely crafting and tuning gameplay. Why should one be immune to scrutiny and not the other? You speak of the community angle; how is letting an inaccurate review go uncorrected helpful to most people?


Thank you.

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phml is 100% right... and we tend to disagree on almost everything else. fmv33 is acting hurt, because people are shooting down his poor review, but he told the world this:

Out of all 32 maps (and I did play every single one, much to my disappointment), I found that only 11 appear to be possible on standard UV.

and this:

For "Slaughterfest 2011," pick your favorites (which probably won't be many) and stick to them. The rest isn't worth bothering with. Although some of these come close to success, they screw it up with terrible monster placement in the end.

this is pretty resolute and may i say cruel to the people behind the wad (because we take people's feelings into account in the quality assessment process, apparently). it might've flied elsewhere, but this particular wad was co-created and/or supervised by some of the biggest authorities on the genre. saying it's poorly balanced, nearly impossible and whatnot shows there was no background search and the review is mostly an assembly line product.

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dew said:

bwahahahaha. no. all the review will communicate is going to be stating the painfully obvious: "this wad is DAAAYUMMM hard."


The review communicated much more than that to me. Maybe your reading comprehension needs work? There are many factors which can contribute to a wad being hard, and the review highlighted many of them. In addition, Fullmetavaran33 talked about gameplay, monster placement, texturing, and architecture, even talking at length about the .bex file included with the wad. He noted that some of the levels were very good, and a few were even easy, so much so that an average player could complete them on UV.

What your response amounts to is basic elitism. "If you ain't the baddest mofo ever then don't bother coming into our little clubhouse." That attitude probably isn't the best for a site that caters to a small community of people playing an 18-year-old game.

dew said:

also you're a human failure.


That's the kind of maturity I'd expect from a mod.

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dew said:

phml is 100% right... and we tend to disagree on almost everything else. fmv33 is acting hurt, because people are shooting down his poor review, but he told the world this:

and this:

this is pretty resolute and may i say cruel to the people behind the wad (because we take people's feelings into account in the quality assessment process, apparently). it might've flied elsewhere, but this particular wad was co-created and/or supervised by some of the biggest authorities on the genre. saying it's poorly balanced, nearly impossible and whatnot shows there was no background search and the review is mostly an assembly line product.


I'm not acting hurt--I've been trying to explain myself and the review because for some reason, it seems like everyone thinks I'm some sort of idiot because I didn't like a particular megaWAD. I recognize it's above my skill level, like I said already. But there are things about SF2011 in general I just don't like--certain types of traps, monster placement, so-so graphics, bland layouts etc. Even if I beat it, I probably still wouldn't have liked it. Even if someone beats a game, that doesn't mean they thought it was good.

I also know that the authors put a lot of effort into SF2011. My review is blunt, harsh even, but I'm not going to sugarcoat it to appease everyone. I'm not going to pretend to enjoy something for any reason. I admit, my review wasn't as clear as I thought, and I understand that now. I meant the review for the average Doomer/above average Doomer, and, no I didn't go into SF2011 wanting to bash it. I don't like giving a WAD a bad review because I know someone or some people put effort into it, but if I feel there's a lot that's not quite right, I need to put it out there. I don't want the mappers to stop mapping, nor do I think they're all terrible or something. As it turns out, I guess their styles don't appeal to me.

I highly doubt I'm the only one to have negative feelings about SF2011, and there could be others that agree with me. I mean, I made some mistakes in my review, but, basically, it was my opinion. If everyone wants a more detailed description about why I felt the way I did about SF2011, I am more than happy to provide one.

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I wouldn't bother - people are always pricks and throw their toys out of the pram when their particular niche .WAD gets the review they don't want. Hell, just check us ZDoom fanboys out next time somebody gets hold of a more extreme ZDoom .WAD...

Surprised as I am by this, I'm with Vordakk - we got an average player giving us an average player's perspective of a ridiculously difficult and highly specialised map set. I'd like to think I'm pretty good at this reviewing shit, but I have no doubt that I'd have not given the people doing the bitching the review they want either, largely because I simply wouldn't agree with what they think.

ToD's had the right response here really, by acknowledging that a review has been done and not getting upset that it wasn't positive.

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So most of this thread has been about Slughterfest 2011? I think it's either too hard or too boring to play. I warp to map 30, look in the automap and we have +16,000 monsters. The ending is also in my opinion a poor attempt at humor.

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Phobus said:

I wouldn't bother - people are always pricks and throw their toys out of the pram when their particular niche .WAD gets the review they don't want. Hell, just check us ZDoom fanboys out next time somebody gets hold of a more extreme ZDoom .WAD...


  • Xtreme Zdoom wad - Various
    Doom 2 - ZDoom - Solo Play - 6109465 bytes
    Reviewed by: Use3d
    This extreme zdoom wad is the dumbest thing I've ever played! Oh wow a portal with some boxes up there, gimme a break. Gimme STARTAN and some imps over this scripted stupid shit. 3 MORE REMAINING. Wow never seen that before. Hey there's a green baron who throws purple things; instant FAIL. This wad SUCKS.

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Phobus said:

ToD's had the right response here really, by acknowledging that a review has been done and not getting upset that it wasn't positive.

People aren't upset because it wasn't positive, they're just annoyed by the fact that it was written by a person who is UNABLE to write a fair review of it. Well, I guess there is some interest in, for example, poet's opinion on the latest theory in quantum physics...

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Phobus said:
Thing is, reviews are people's opinions, so if somebody takes the time to review something, even if they aren't the intended players and they give it a really bad rating, we accept that and live with it.

Opinion is part of reviews but they are meant to be more thorough than a mere (uninformed) opinion. It's pointless to go out on a limb bashing a review for things that have little to do with the WAD being reviewed, which sometimes happens, but if we just "accept and live with" them, much of a whole aspect of reviewing, which is to inspire critical, gaming and aesthetic debates and talk about the WADs, is lost.

dew said:
all the review will communicate is going to be stating the painfully obvious: "this wad is DAAAYUMMM hard." literally anyone can divine that just from the title.

I don't like advanced source port features in WADs, for example. If I pick up a GZDoom WAD and review it and just let out my "personal opinion" all people will get, especially anyone remotely interested in that type of WAD, is that I don't like using GZDoom. The subtleties of GZDoom mapping and comparisons with other elaborate GZDoom WADs will be lost to anyone expecting anything competent in a review. (Edit: Heh, now I see Use3D's satirical post above... pretty much a representation of what I'm saying.) If I am actually respectful of something I'm not really into, the review will probably be rather shallow anyway. For that reason, I tend to try to review stuff I'm good at looking at. I enjoy it more and it's more useful to the readers.

Memfis said:
People aren't upset because it wasn't positive,

I recall Anders Johnsen's pretty negative review of HR2. It certainly didn't raise the sort of response seen here. People understood he was keen on the subject matter even if they didn't agree with his lack of enthusiasm.

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fullmetalvaran33 said:

I'm not acting hurt--I've been trying to explain myself and the review because for some reason, it seems like everyone thinks I'm some sort of idiot because I didn't like a particular megaWAD.

Nobody thinks you're an idiot because you didn't like the wad. The reason people are pissed off is because you reviewed a wad that obviously wasn't designed for players like you. For example, if a video game reviewer mostly liked sports games, and they hated first person shooters, could they write a good review of Doom? Obviously not.

The moment you loaded up the wad's first level and saw a fight which made you think "How on earth this could be considered fair, let alone fun, I have no clue", you should have ended the game and relinquished your claim. You could tell that the wad wasn't meant for you, and you would be unable to write a fair review. I honestly thought that fight was very exciting and fun, and I look forward to playing the entire wad when I become a good enough player to (which hopefully will happen eventually). I just wish there was a review comparing the gameplay to other slaughter wads, analyzing the differences between the different mappers, etc., but unfortunately there isn't.

Doomguy 2000 said:

The ending is also in my opinion a poor attempt at humor.

You seriously have to be trying to be this ironic.

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Processingcontrol said:

The reason people are pissed off is because you reviewed a wad that obviously wasn't designed for players like you.


Who the wad was supposedly "designed for" is irrelevant. I read through the text file, and the description says, "A compilation of 32 slaughter maps, each designed to be played from a pistol start." It does NOT say, "This wad is for gods only, play at your own risk nubs hahaha!" SF2011 can and will be played by players of all skill sets. They deserve to get a review that caters to the broadest spectrum of people. It just makes sense to aim the review at the average player. Better players will understand that they are really good and they can disregard the review.

Memfis said:

poet's opinion on the latest theory in quantum physics...


Actually it was more like "DOOM enthusiast's opinion on new DOOM pwad." He wasn't out of line reviewing the wad. FMV has played his fair share of wads. I'm fairly certain that quite a lot of DOOM players would agree that copy-pasted legions of Barons, Revenants, and Chaingunners perched upon high ground, which force the player to painfully quicksave and quickload their way through the level, in order to attain some fleeting satisfaction upon reaching the exit isn't exactly the thrill they were looking for.

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Vordakk said:
He wasn't out of line reviewing the wad.

Anyone can do it, there are no restrictions short of Bloodshedder rejecting a review, usually because it's missing screen shots or is unreadable and the like, but it's no surprise when they get critiques or bashing if they show some incompetence, ignorance or mediocrity.

That said, pretending to speak as an "average doomer" stands between the pretentiousness of assumed spokesmanship and self-denigration to a common denominator or stereotype.

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myk said:

but it's no surprise when they get critiques or bashing if they show some incompetence, ignorance or mediocrity.


Show me how that review was ignorant, incompetent, or mediocre? Don't just hang back with flowery prose Myk, be a man and use some specific examples.

Besides, I have nothing against people critiquing a review, but many of the supposed "critiques" displayed in this thread have been quite immature and uncalled for.

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Vordakk said:
Show me how that review was ignorant, incompetent, or mediocre?

I see you more as an example than someone to show anything to. I don't expect to teach you anything. That may require a dedicated team of specialists.

use some specific examples.

Just to be kind, I'll note or remind you that I pointed to a very specific counter example.

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According to that logic, Doomguy2000 releases should only be reviewed by those who are really into that kind of thing. So step down and stop dissin' the man. ;-)

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Since you brought movies into the discussion, I'll say this. I'm a fan of 80's action flicks. More often than not, reviewers call these films garbage, citing poor acting, thin plots, ridiculously overpowered heroes, convenient storyline twists and ending, etc. I usually agree with the reviewers, the films are mostly not good. But that doesn't stop me from liking and owning many of them. I can't bash the reviewer just because I have weird taste.

The review of SF2011 brings to light many "designs choices" which a normal player might view as bad or problematic, or in some way limiting the amount of fun that can be had playing the wad. Hardened slaughter veterans have to take the review with a grain of salt, as it won't apply nearly as much in their case. But to come off with this attitude of "don't review our wad unless you're pro-level you little bitch" is immature and whiny, at best.

myk said:

I see you more as an example than someone to show anything to. I don't expect to teach you anything. That may require a dedicated team of specialists.


Act superior all you want, in the end you are nothing but an elitist couched in pedantic language. Does it make you feel powerful to condescend to me from behind your keyboard? And I read through your responses, and have yet to see this "specific counter-example" you referenced.

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Vordakk said:
But to come off with this attitude of "don't review our wad unless you're pro-level you little bitch" is immature and whiny, at best.

Perhaps if there weren't only one Chronicles review of the WAD, but players and designers anticipating its treatment here were disappointed by some mess by someone complaining about its difficulty instead of a review useful to the bulk of the people interested in such WADs. The admin is too busy already just getting the stuff published to control this kind of thing, but such complaints can help reviewers get more feedback to avoid causing these disappointments.

While high skill to handle such a WAD tends to be very helpful, you don't even need that much personal skill to review it when you have some demos by other people and some goodwill or appreciation as a spectator.

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myk said:

Perhaps if there weren't only one Chronicles review of the WAD, but players and designers anticipating its treatment here were disappointed by some mess by someone complaining about its difficulty instead of a review useful to the bulk of the people interested in such WADs.


So since there was only 1 review of SF2011, it should have been done in a way that massaged the egos of the people who made it??? And please detail for me this "bulk" of people who are absolutely top-notch slaughter gods. I'd wager that the majority of players do not fall into this category.

myk said:

While high skill to handle such a WAD tends to be optimal, you don't even need that much personal skill to review it when you have some demos by other people and some goodwill or appreciation as a spectator.


Goodwill and appreciation as a spectator? Wow. So essentially you are saying, "Don't bother playing this wad, little average DOOM player, sit on the sidelines and watch us pros do it, and then write a review about how great it looks when we beat this wad that you mere mortals would find no enjoyment in."

And you still haven't provided a specific example of the review's incompetence or ignorance. I've been playing through the wad, and for my money, FMV was very accurate in his review. I'm sure your next move will be to call me a failure of a DOOM player, since I clearly can't appreciate true art when I see it.

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Vordakk said:
So essentially you are saying, "Don't bother playing this wad, little average DOOM player, sit on the sidelines and watch us pros do it, and then write a review about how great it looks when we beat this wad that you mere mortals would find no enjoyment in."

Isn't that what a critic always does unless he's also an expert practitioner of what's being reviewed? Not all critics are acclaimed directors, great painters, pro sportsmen or whatever applies. You should definitely try to play it, but if you can't deal with it, they can save the day by fleshing up what you did manage to experience during the rape the WAD gave you, or in the skill settings you had to give up on. They are also helpful even if you personally manage to tackle the WAD. This isn't some kind of condescending suggestion unless I like to ridicule myself, because it's something I learned to take advantage of personally.

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Vordakk said:

So since there was only 1 review of SF2011, it should have been done in a way that massaged the egos of the people who made it??? And please detail for me this "bulk" of people who are absolutely top-notch slaughter gods. I'd wager that the majority of players do not fall into this category.

well, the review should've AT LEAST ONCE mentioned the wad was obviously aimed at high skilled players who fancy this sort of challenge. it failed to do so, instead it went on a rant how it is horribly unbalanced and near impossible and lacklustre and underwhelming and tedious and yadda yadda. if you're reviewing from the POV of a mediocre player, at least have the decency of mentioning there might be playes who will thoroughly enjoy this - and no, no fucking comparisons to jokewads. this is an obvious case of "you're not good enough to recognize quality", not "it's all perspective, mannnn." the review is thoroughly negative, only highlighting two maps as some sort of misplaced gems in mud.

also your aggressive and ignorant whining makes me dissect and attack fmv's review way much more than i ever wanted to. you're doing him such a disservice with your moronic defence...

Goodwill and appreciation as a spectator? Wow. So essentially you are saying, "Don't bother playing this wad, little average DOOM player, sit on the sidelines and watch us pros do it, and then write a review about how great it looks when we beat this wad that you mere mortals would find no enjoyment in."

i can enjoy watching a demo of something i can't properly play myself. if you feel inferior because someone performs better at video games, i pity you.

And you still haven't provided a specific example of the review's incompetence or ignorance. I've been playing through the wad, and for my money, FMV was very accurate in his review. I'm sure your next move will be to call me a failure of a DOOM player, since I clearly can't appreciate true art when I see it. [/B]

have you even bothered to visit doomedsda.us and watch some of the demos for sf2011? you're like a fucking creationist yelling there's no evidence for evolution.

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What's to stop someone else from reviewing that PWAD in this very thread? I mean, instead of engaging in pointless arguments (they'll never really end, it's just a waste of time) just bite the bullet and present an alternative review.

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dew said:

Well, the review should've AT LEAST ONCE mentioned the wad was obviously aimed at high skilled players who fancy this sort of challenge. it failed to do so, instead it went on a rant how it is horribly unbalanced and near impossible and lacklustre and underwhelming and tedious and yadda yadda. if you're reviewing from the POV of a mediocre player, at least have the decency of mentioning there might be playes who will thoroughly enjoy this - and no, no fucking comparisons to jokewads. this is an obvious case of "you're not good enough to recognize quality", not "it's all perspective, mannnn." the review is thoroughly negative, only highlighting two maps as some sort of misplaced gems in mud.

also your aggressive and ignorant whining makes me dissect and attack fmv's review way much more than i ever wanted to. you're doing him such a disservice with your moronic defence...

i can enjoy watching a demo of something i can't properly play myself. if you feel inferior because someone performs better at video games, i pity you.

have you even bothered to visit doomedsda.us and watch some of the demos for sf2011? you're like a fucking creationist yelling there's no evidence for evolution.


OK, now this whole discussion is going above and beyond what it should have. I made some corrections and clarifications to my review in earlier posts, and I hoped that would calm things down but it seems like the aruging is getting nastier and nastier and it's not pretty.

a) SF2011's review isn't as clear as I'd like, and I apologize for that. When I said it seemed impossible, I wasn't ignoring the completed demos. I knew about them, and it's great that some people can beat the maps without cheats. I'm impressed and totally cool with that. What I was trying to say, though, was SF2011 looked and felt impossible. I know that it isn't, but it just didn't feel that way, and I think there are players who will feel the same. Simply put, I found SF2011 to be challenging but terribly unfun, even for those with great skill. I personally think that slaughter maps should be difficult, but also fun. For me, SF2011 didn't cut it. Oh well. That is life.

b) I didn't give a negative review to SF2011 because it was "too difficult." I gave it the review that I did because of several reasons: many of the traps were over-the-top and unfair in my opinion and drained a lot of fun out the gaming experience; monster placement was chaotic, brutal, and often over-crowded when it didn't need to be; the visuals were a mixed bag, and some maps were very visually bland in my opinion; the layouts were very square, flat, and repetative at times, and I think there could have been a bit more creativity implemented (like with heigh variation, for example).

c) I'm a blunt person, so my review may seem harsh, but I wasn't trying to offend anyone--I know it sounds crazy, but I wasn't. I was stating what my experience was playing SF2011, and it wasn't the happiest of experiences. I don't like giving negative reviews on WADs, believe it or not--I want them all to be good--but it's just not going to happen. I'm sure people have much harsher opinions than I do, and I've seen some newstuff reviews that I felt were unfair or cruel or unreasonable. But, hey, as long as I like it, who cares if so-and-so doesn't?

d) I think it's pretty obvious that SF2011 is intended for the "slaughter god" type of player, however, I didn't say not to play it at all. I said for everyone to pick their favorites and stick to them, and this is true--I think there could be at least one map for most players to enjoy. SF2011 is not unplayable--it's just terribly unfun how it's set up, I think, and for some players, it might be unplayable.

e) Saying that someone isn't qualified to do a review because they're not good enough to recognize quality when they see it is asinine. Enjoyment of a WAD is subjective--some people like WAD A, some people can't stand WAD A. It doesn't mean that either group is right or wrong, nor does it always mean that the WAD in question is either amazing or terrible. It's all based on how someone enjoys the WAD, as WADs are games. Games are meant for entertainment. Mapping is an art, yes, but not everyone likes the same art. The world would be very boring then.

f) I think everyone should try WADs even if it doesn't look like it will suit their tastes. I've done this many times and, sometimes, I'm surprised at how much fun I have. I may not be the "target audience," and the genre the WAD belongs to may still not be my thing, but that doesn't mean that there's no way I can enjoy it or appreciate it. I went into SF2011 feeling pretty neutral and played through the whole thing because I wanted to see for myself what it was like. Turns out, it wasn't appealing to me, I shared my thoughts on it, and I hope that those who were interested go in with more caution. That's essentially it.

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hex11 said:
(they'll never really end, it's just a waste of time)

They sure do end when people get tired of responding or say everything they had to say. One man's waste is another man's treasure.

fullmetalvaran33 said:
for some players, it might be unplayable.

I think it's unplayable for many, not just some, so covering how it may or may not be playable for those who play with more ease or masochistic persistence is important, aside from giving some words for "the general audience," much of which will overlook the WAD or just peck at it for a bit and move on.

Saying that someone isn't qualified to do a review because they're not good enough to recognize quality when they see it is asinine.

See above, but don't forget other comments about demos and videos that may add ways to view and judge the WAD beyond our skill or patience. The "you're unqualified" statements or complaints are taking into account the review published, rather than you or your (future) potential.

I think everyone should try WADs even if it doesn't look like it will suit their tastes.

It depends roughly on a combination of directly how much time you have and inversely how much you've tried already.

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Lols, you guys didn't disappoint.

Doomguy 2000 said:

I don't know, was that ending supposed to be funny?


To put it objectively, it's more funny and took more effort than all your wads combined. ;-)

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dew said:

well, the review should've AT LEAST ONCE mentioned the wad was obviously aimed at high skilled players who fancy this sort of challenge. it failed to do so, instead it went on a rant how it is horribly unbalanced and near impossible and lacklustre and underwhelming and tedious and yadda yadda. if you're reviewing from the POV of a mediocre player, at least have the decency of mentioning there might be playes who will thoroughly enjoy this - and no, no fucking comparisons to jokewads. this is an obvious case of "you're not good enough to recognize quality", not "it's all perspective, mannnn." the review is thoroughly negative, only highlighting two maps as some sort of misplaced gems in mud.

also your aggressive and ignorant whining makes me dissect and attack fmv's review way much more than i ever wanted to. you're doing him such a disservice with your moronic defence...

Who shat in your breakfast? He fucking says "Because I sampled a chunk of the maps on standard UV and realized that, no, I am not a slaughter god..." before going into a discussion about the included .bex files. He also says the maps "...in my opinion, are damn near impossible to complete on Ultra-Violence without cheats"

I don't see why he should go "I thought it was shit, but I'm sure somebody will like it!" - why even bother offering up a fucking opinion if all of the reviewers should then qualify it by presenting the exact opposite of their opinion as something they also belieive in?

You're doing the entire argument against the review a disservice with your moronic defence.


The idea with the vast majority of reviews is that somebody with an interest in the general field can present an "everyman" opinion for the masses. The fact that people have their preferences and opinions is to be taken as a given and any reviews should b taken as such. We shouldn't have to pussy foot around by presenting each and every opinion that could conceivably exist. We play it, we don't like it, you get that in the review. You don't like that? Write your own review or just accept that your taste and the reviewers don't match.

Imagine if Slaughterfest 2011 had got a shining review and this prompted tons of people to play it, only to be faced with homogenous walls of monsters, practically infinite ammo and gigantic bare rooms, as some of those screenshots indicate clearly exists in some of the maps. The vast majority of players will probably give it a go, realise they're not enjoying themselves and then either head off to the archives to pan it or just delete it and never bother with it again. How would that review have been at all useful on a general Doom forum? Surely the reviewer dedicating his time to complaining that it seems very hard and unfair to him, even though he's no slaughter god and there's tons of ammo, would be enough for enthusiasts of this kind of map to go "Ahah, sounds like a challenge!" while the majority of us know to not bother now as we probably won't enjoy it.

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