Koko Ricky Posted July 2, 2012 Most of the doors I have implemented in my map open normally. But every once in a while when I test it, there will be a door that will open, but with the texture unmoving. I thought it had to do with the "unpegged" options, but that didn't change anything. I suspect it has to do with the coordinates for the sector's floor/ceiling heights. Thoughts? 0 Share this post Link to post
Memfis Posted July 3, 2012 It is definitely because of "upper unpegged" flags on those doors. If it is not, I'd like to see your map (or a part of it that contains "bugged" door). 0 Share this post Link to post
Cell Posted July 3, 2012 1. Which format do you map in? 2. If they have the tag "Upper unpegged", remove it. 0 Share this post Link to post
Koko Ricky Posted July 4, 2012 Okay, "upper unpegged" fixed it. I got confused about whether or not the texture was set as such. Thanks so much! 0 Share this post Link to post