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Koko Ricky

"Normal" doors versus "unmoving texture" doors

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Most of the doors I have implemented in my map open normally. But every once in a while when I test it, there will be a door that will open, but with the texture unmoving. I thought it had to do with the "unpegged" options, but that didn't change anything. I suspect it has to do with the coordinates for the sector's floor/ceiling heights. Thoughts?

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It is definitely because of "upper unpegged" flags on those doors. If it is not, I'd like to see your map (or a part of it that contains "bugged" door).

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1. Which format do you map in?
2. If they have the tag "Upper unpegged", remove it.

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Okay, "upper unpegged" fixed it. I got confused about whether or not the texture was set as such. Thanks so much!

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