bignekidbat Posted July 3, 2012 I've been working on a wad all about cacodemons vs cacodemons called cacowars but I've ran into a big problem I can't get the player to fly the way the fly code works with out him going 1mph to 1000mph in no time at all what's the secret of the flying player 0 Share this post Link to post
Phobus Posted July 3, 2012 In Virus the player has no gravity, but to truly make it work he is given a permenant flying powerup on spawn IIRC. 0 Share this post Link to post
bignekidbat Posted July 3, 2012 well I did have a start power up but I didn't know you could have it never run what would the decorate look like 0 Share this post Link to post
printz Posted July 4, 2012 Use the SetPlayerProperty ACS function on level startup. 0 Share this post Link to post
bignekidbat Posted July 5, 2012 really ah well I'm not much of a scripter I'll look it up 0 Share this post Link to post