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Spazman

TrainStation (Vanilla Compat) [Image-heavy!]

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Okay, so it seems I've been lurkin' around in these forums a lot, and the only thing I seemed to be contributing to were Non-Doom forums and my Doom RPG one.

I thought it was time to make a change and build a map for once. I know I've done them before, but they were quite rushed and looked kinda bad. I tried to find my mapping theme, and came to a conclusion about how I should go about, so... here it is.

"Train Station", a Doom 2 map I'd originally planned to make to give myself a little texturing training on, but its evolved into something I'm proud of.

Not quite playable for Single Player, it's more of a Multiplayer map, but still compatible with Vanilla Doom. Still need to place weapons in some good spots and get it going, but for now, here's a few pics:


(Near-complete map, just need to place weapons and probably align a few things.)


(Overlooking the railway system in ZDoom)


(Boarding platform, looking from the tracks in ZDoom)


(Ticket area, baggage drop-off just behind thi -ZDoom-)


(Security checkpoint on the way to the Boarding platform -ZDoom-)


(Medical Room in the southwestern part of the station. -Zdoom-)


(Looking up at the Station from outside on the tracks. -ZDoom-)


(Looking once again at the boarding platform, from the tracks -Vanilla Doom-)

http://www.mediafire.com/?6ulqd2qwxfd2yqf

Wad in its current state for download, if anyone's interested.

No texture packs needed, as I did what I could with stock textures.

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Okay, I made a few updates to the map, expanding it and fixing some linedefs. It should be a more roundabout map now, with you being to access any area from anywhere.

Stuff added:

-Crawling inside the conveyor belt and opening the hatch will take you to a loading port.

-More tracks and a possible weapons area for DM.

-Entrance to the map now has an elevator that leads to the tracks, making for two possible getaways in Vanilla Doom.



The size of the map now with additions.

http://www.mediafire.com/?6fr4u9zws9afdbv

Here's the updated map. Happy fragging!

(Also, I would like some feedback on this, to see where I should put weapons, along with possible additions or fixes.)

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I'd love to do a runthrough of this when it's complete.

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Sorry, but in the 5th shot, there's a massive alignment mistake with the brick texture.

Shot 3 looks really nice though.

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