Plut Posted October 12, 2012 map20 UV-Speed in 0:55 (misc) Probably i will try to record UV-Max demo(s) too :) . 0 Share this post Link to post
Plut Posted October 12, 2012 Oh, lol, i forgot add the link.pc20-055.zip 0 Share this post Link to post
Memfis Posted October 12, 2012 We might need a masochist for map23. :P 0 Share this post Link to post
blob1024 Posted October 12, 2012 Memfis said:We might need a masochist for map23. :P is there a no-mo 100% secret movie around already? it was among the maps i considered interesting time ago, but secrets held me back 0 Share this post Link to post
tatsurd-cacocaco Posted October 13, 2012 Map 23 nomo with all secret, excluding 7 secrets by vile-jump and three keys.pc23nomo.zip 0 Share this post Link to post
blob1024 Posted October 13, 2012 7 av jumps? well sadly this weekend ill have *again* 0 freetime, so ill look briefly, but probably another "masochist" will be required :P 0 Share this post Link to post
Memfis Posted October 13, 2012 No, there is only one AVJ. You grab the green sphere and then jump to the red door (Tatsurd shoots at it in his demo). I'd say the main problem with map23 is the elevator. It is constanlty moving up and down (because the monsters activate it), which is very annoying when you aim for speed. And some floors are guarded by revenants and arch-viles so you might not be able to enter them easily. I don't recommend spending much time on this map, record one or two exits and forget about it. It's very speedrun-unfriendly. 0 Share this post Link to post
vdgg Posted October 14, 2012 MAP14 UV Max in 5:09 Basically copying Revved's and Anima's ideas (both 5:29!) and merging them into one demo ;)pc14-509.zip 0 Share this post Link to post
kmxexii Posted October 14, 2012 Memfis said:No, there is only one AVJ. You grab the green sphere and then jump to the red door (Tatsurd shoots at it in his demo). I'd say the main problem with map23 is the elevator. It is constanlty moving up and down (because the monsters activate it), which is very annoying when you aim for speed. And some floors are guarded by revenants and arch-viles so you might not be able to enter them easily. I don't recommend spending much time on this map, record one or two exits and forget about it. It's very speedrun-unfriendly. 23 and 26 were bound to be the least fun levels in the set due to KoJ's brand of playtesting. He has some cool ideas but it's bogged down from thumbing his nose at pistol starts and balancing around obsessive-compulsive saving. Anyone who maxes these levels are saints IMHO. 0 Share this post Link to post
Snakes Posted October 14, 2012 tatsurd-cacocaco said:Map 27 UV-Max in 9:34 Cool route! I usually BFG'd the three branches after the red key, but never thought to go back to the start. Very creative :) 0 Share this post Link to post
j4rio Posted October 17, 2012 Well, with just few leftover maps, I'll ask away a few things regarding final wrapping up. What form of textfile to go along with pack? 1. Contributors get to fill out comments about each map they recorded for and overall thoughts on wad/pack 2. Contributors fill out only comments regarding maps they contributed to, no thoughts about wad/pack 3. Contributors fill out only thoughts about wad/pack along with a short summary about personal contributions, no thorough comments for each map 4. Contributors don't fill out anything, I'd do the textfile alone Also, I'd prefer not going official with final zip right away once last map gets done. I'd wait around 2 weeks to gather filled out textfiles and still leave a possibility for contributors to improve their own contributions they aren't satisfied with, but not ones done by different contributors. Thoughts? 0 Share this post Link to post
vdgg Posted October 17, 2012 I would personally go with (3), but it's OK with (1) also - some people would talk more about the particular demos, some may not have anything to share. And yes, "my" MAP17 definitely needs improving, I wonder why no one tried it? :-P 0 Share this post Link to post
blob1024 Posted October 19, 2012 im fine with both option 1 (preferred, but depends if everybody wants to write lines on their maps) and 3 0 Share this post Link to post
Memfis Posted October 19, 2012 I would prefer 3. By the way Belarusian doomer Beginner told me yesterday that he made UV-Max for map23. He will post it once his account is approved. Also, someone beat my map03 demo pls... :) 0 Share this post Link to post
Beginner Posted October 19, 2012 Map 23 UV-max 12:20 (I hope everything is fine)pc23-1220.zip 0 Share this post Link to post
j4rio Posted October 19, 2012 That was rather nice. Almost as if I saw myself playing. Welcome aboard. 0 Share this post Link to post
vdgg Posted October 19, 2012 Very nice indeed. You take surprisingly little damage, especially in the first half. I remember trying that map a bit and having non-stop red screen in the infamous elevator. 0 Share this post Link to post
kmxexii Posted October 20, 2012 Beginner said:Map 23 UV-max 12:20 (I hope everything is fine) Just wanted to say that this is everything I'd hoped it would be. Diabolical! 0 Share this post Link to post
blob1024 Posted October 25, 2012 map 10 uv-max 06:29 brrrrrr mappc10-629.zip 0 Share this post Link to post
blob1024 Posted October 25, 2012 map18 uv-max 04:55 kewl one gj confalonieri ;o italoamerican oder was btw? btw I've tried tonight also map16, but can somebody EXPLAIN that one to me please? I noticed 1 monster didnt teleport in my practicing, and did i get something wrong with totally strange weapon position, such as SSG near end, and the invisibility sphere secret which blocked me inside the room? (ok ok, I used idclip to find it out, but then I couldnt get out ?) map26 is a huge iron tube in the ass. I'll try it more seriously tmrw maybe, from my short fda it looks also very painful to max. edit: oh yea, I also found a bug in my first demorecording attempt in map18 lol, I got some raw talent in getting myself stuck seems. **pc18-455.zip 0 Share this post Link to post
blob1024 Posted October 26, 2012 oh j4, you forgot to add my map10 demo above here, in the progress list 0 Share this post Link to post
j4rio Posted October 26, 2012 Oops, soz. Hm, which maps contain unreachable monsters or secrets? 0 Share this post Link to post
blob1024 Posted October 26, 2012 well maybe its just me who couldnt solve the puzzles or the likes actually. anyway, map 16 ill look map26 after dinner instead, but if im right I was lacking some secrets there too edit: okay Im missing 2 secrets out of 5, but the map looks hardly maxable. am i wrong? 0 Share this post Link to post
j4rio Posted October 26, 2012 heh, another KoJ map. I could trigger all secrets and every monster was reachable, although one secret is triggered by W1 line and closes off for good after. It looks so ridiculous and stupid I actually might do it myself. 0 Share this post Link to post
Beginner Posted October 27, 2012 Rather silly UV-max for map 26 in 18:54.pc26-1854.zip 0 Share this post Link to post
Ancalagon Posted October 27, 2012 Did this yesterday but i was interested in the demo j4rio was doing of this map, so didn't post map26 max in 12:12pc26-1212.zip 0 Share this post Link to post