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Archvile ressurcting already dead corpses?

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Hello, is it possibly for an archvile to revive a dead monster in a map editor, if the monster was never alive? Like could it revive a THING in Doom Builder 2 name "Dead cacodemon" even though it was never alive in the map in the first place?

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Unfortunately archviles can only revive monsters that have been killed. I'd experimented a few years ago with a trooper variant that started as a corpse but the results were a bit hit-and-miss.

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Not sure how you planned on using it but you could engineer the effect of a seemingly decorative corpse being resurrected by placing a live monster in an isolated sector and have a crusher next to it setting off barrels to kill it. Have a teleporter line on it's other side and set the destination where you want to corpse on your map.

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GreyGhost said:

Unfortunately archviles can only revive monsters that have been killed. I'd experimented a few years ago with a trooper variant that started as a corpse but the results were a bit hit-and-miss.


Aw :( thats too bad. I wanted to do a little fun trap with reviving already dead shit in my project "Maelstrom". Oh well, I'll find a way.

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I'll take another look at it. The monster worked as intended in GzDoom (where I recall they rose from the dead after two others had been shot) but tended to disappear when resurrected in ZDoom and Skulltag.

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It should be possible with some DeHackEry, provided:

  • The thing is COUNTKILL and CORPSE, but not SOLID
  • The thing starts in a state with -1 tics
  • The thing has a raise state
With this combination of properties, an Archvile should see any object as a potential corpse to resurrect. Batman Doom used this sort of trick to create rocks that Killer Croc could pick up off the ground and throw at you - the resulting "monster" did a SkullFly attack immediately after being resurrected.

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When their enemies is defeated, they will revert to their corpse pose and stay there, even if they're alive...

A solution would be to use the Spawn MBF codepointer and have an extra set of resurrection frames that are given to the corpse object, and on whose last frame the real monster is Spawned and the corpse object disappears. It consumes lots of frames.

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printz said:

When their enemies is defeated, they will revert to their corpse pose and stay there, even if they're alive...


Not in ZDoom if you give them an Idle state. Then they will not ever go back to their Spawn state from another sequence (unless you tell them to with Goto or a A_Jump).

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