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Kira

[Fixed] BFALL doesn't work properly with homebrew IWAD

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New problem in my "make your own IWAD adventure": BFALL doesn't work properly.

On prboom-plus it's giving an HOM at each cycle and it doesn't show as a translucent middle texture.

On gzdoom it gives an HOM permanently.

The patches are in TEXTURE1 and were working correctly when the wad was a PWAD.

Any idea?

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I think there needs to be a placeholder texture like AASHITTY at the beginning of the texture list. Due to a hack, the first texture is always considered blank and won't draw.

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Check for missing patches and that there aren't any unexpected textures between BFALL1 and BFALL4. Are you using port-specific features to make the texture translucent?

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printz said:

I think there needs to be a placeholder texture like AASHITTY at the beginning of the texture list. Due to a hack, the first texture is always considered blank and won't draw.

Like always, a very helpful post printz! Thanks a lot, I didn't know about this.

@GreyGhost: everything was well sorted and I was using a Boom action to make the texture translucent.

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