doomdaniel95 Posted August 9, 2012 I was talking to odysseyofnoises about improvable maps, and it came up that my maneuverability in the blood pillar maze was terrible in my 1:26 demo for MAP14. Thank you odyssey, even though I think I mentioned that myself, heh. Anyway, this is a better demo of the map in 1:19, but it still has a few wall bumps.ev14no-119.zip 0 Share this post Link to post
odysseyofnoises Posted August 10, 2012 map25 in 1:29. awesome map.ev25o129.zip 0 Share this post Link to post
doomdaniel95 Posted August 11, 2012 Wow, nice job on MAP22, Looper! I was proud of my 18 second demo from my old demopack, lol, but you have humbled me a bit. Also nice job to odyssey on MAP25. Smooth work! 0 Share this post Link to post
doomdaniel95 Posted August 11, 2012 MAP18 in 2:06.. unfortunately, only a one-second improvement here.ev18no-206.zip 0 Share this post Link to post
Memfis Posted August 11, 2012 Looper said:Map05 in 0:37 :OOOOO Just awesome, didn't see that coming at all. :) 0 Share this post Link to post
odysseyofnoises Posted August 12, 2012 err my map25 demo is disqualified, i had permenant sr50 on i think. (i examined the demo with xdre and there are all sr50 tics) edit: and map13 too probably 0 Share this post Link to post
abyrvalg Posted August 12, 2012 epic facepalm on you, tas guys, for being so inattentive. 0 Share this post Link to post
odysseyofnoises Posted August 12, 2012 f*** me! i guess that explains why it took me only a few tries to get map13 in 0:56 that day. probably turned on the sr50 stuff and forgot about it the next day... 0 Share this post Link to post
doomdaniel95 Posted August 13, 2012 Haha it's nice how honest people are about their mistakes. :) It's also part of the reason I almost never make TAS demos either.. I don't have worry about mistakes like that happening to me. 0 Share this post Link to post
Relic Posted August 13, 2012 (edited) . Edited October 14, 2021 by Relic 0 Share this post Link to post
doomdaniel95 Posted August 13, 2012 Well Relic, the more the merrier I guess. :P And yes they're all meant to be nonTAS. You can see old times from my newest demopack (the one I made all by myself) on DSDA to see if you can beat my times on undone maps here on Doomworld. 0 Share this post Link to post
Relic Posted August 13, 2012 (edited) . Edited October 14, 2021 by Relic 0 Share this post Link to post
Cacatou Posted August 14, 2012 I don't know if this will save a second but in MAP11 you can wall-run after the gate. Hope it helps. 0 Share this post Link to post
Relic Posted August 14, 2012 (edited) . Edited October 14, 2021 by Relic 0 Share this post Link to post
ClumsyDoomer Posted August 14, 2012 Don't know. I'm working at txt at the moment, but I won't be able to do demos and stuff (I will have neither PC nor any internet connection) until August 30th. So, I won't be able even to update the first post. So, moderators, please, help me with it :3 Also, Looper... Please, don't beat all the records! :) 0 Share this post Link to post
Looper Posted August 14, 2012 Cacatou said:I don't know if this will save a second but in MAP11 you can wall-run after the gate. Hope it helps. Where? I don't see any possibilities for wallrun. ClumsyDoomer said:Also, Looper... Please, don't beat all the records! :) Why not? :( I like this category, but I don't like every map :p I could do more tablefilling tho. 0 Share this post Link to post
Looper Posted August 14, 2012 Wallrunning south? Sorcery? Or just different comp level? 0 Share this post Link to post
abyrvalg Posted August 14, 2012 plays back normally with -complevel 4, so i guess it's a sorcery :o It says something about MBF in the demo header though, must be it. How did you record it? 0 Share this post Link to post
Memfis Posted August 14, 2012 jongo said:plays back normally with -complevel 4, so i guess it's a sorcery :o No, it's just that you can't force complevel 4 in this case. At least for me "prboom-plus -iwad tnt -playdemo tnt11 -complevel 4" still plays it back with "Current PrBoom compatibility". (you can check it in stdout.txt) 0 Share this post Link to post
Cacatou Posted August 14, 2012 Ah that's the problem. Wrong complevel. Sorry :) 0 Share this post Link to post
doomdaniel95 Posted August 15, 2012 Relic said:When do we plan to have this demo pack finished by guys? I guess just however much time it takes to make the runs. :P BTW it's complete bs how they "**" out the X D emoticon, which I tried to type. :/ 0 Share this post Link to post
Relic Posted August 15, 2012 (edited) . Edited October 14, 2021 by Relic 0 Share this post Link to post