Katamori Posted July 29, 2012 Probably I would have written this thread to "Everything else" but I think it's a bit related to Doom. So, the situation is that I need your advices. I'm planning to create a shooter-RPG game with simple gameplay but complex story (hub system, open world features, etc.) and I can't decide how to start. I'm bad at programming so the best choices for me are: making a Flash game with Stencyl OR making a Doom mod. Stencyl advantages: - Pretty simple, easy to learn. - Helps a lot, even at the coding part. Stencyl disadvantage: - Stencyl doesn't support 3D, so in this case, I have to create a 45° top-down view, like in Chrono Trigger and several RPG games that were made to the NES. This style needs so strong drawing skills which I won't be able to do. Doom advantages: - I know it for years, so I can find out how to create textures, how to balance monsters etc. - There are a lot of editor to help, and even the community is way bigger than Stencyl community (DW Forums, ZDoom Forums, Realm667, etc.) - I can edit lumps easily. Doom disadvantage: - I absoultely have no idea how to do stuff with DECORATE and ACS. I've tried previously, and I can say: it's waaaaaaaay harder than in Stencyl. Even if I can ask for help here and on other places, I hate when I don't know what am I doing exactly. So, which "platform" do you recommend? Do anybody have any other suggestions? 0 Share this post Link to post
Phml Posted July 29, 2012 If I'm understanding your goals correctly, I'd say ditch both and give RPGMaker a try. I used it ~12 years ago and it was very intuitive to use for someone with no computer knowledge whatsoever. 0 Share this post Link to post
Katamori Posted July 29, 2012 Phml: I know RPG Maker, and my problem is that it doesn't allow real-time fights, as I know and you have to defeat all the enemies one by one. Or probably, am I wrong? 0 Share this post Link to post
Harmata Posted July 29, 2012 Make a Doom mod together with this guy: http://www.doomworld.com/vb/wads-mods/60880-programmer-looking-to-help-out/ 0 Share this post Link to post
Phml Posted July 29, 2012 Phml: I know RPG Maker, and my problem is that it doesn't allow real-time fights, as I know and you have to defeat all the enemies one by one. Or probably, am I wrong? I believe there are ways to make fighting real-time; I remember having played a fair share of Zelda-like RPGMaker games. Probably not as easy as the basic implemented turn-based way to do stuff, you're right. Still, if the community is as active now as it used to be, you could probably find some examples or even a set of scripts ready to use. Truthfully, I don't know much. My reasoning is, Stencyl seems good for small flash games but gets hairy to manage for more complex games, at which point the initial userfriendly aspect becomes more clunky than anything; as for Doom, given the amount of talented people in this community, seeing no significant and completed RPG project despite how often we see people starting these makes me assume there has to be hurdles of some kind. 0 Share this post Link to post
Scypek2 Posted July 30, 2012 Katamori said:I'm planning to create a shooter-RPG game with simple gameplay but complex story (hub system, open world features, etc.) How about Strife? 0 Share this post Link to post