Eregore Posted July 30, 2012 These are screenshots from what will hopefully be my *fingers crossed* first official Doom WAD release! This single level is called simply 'Egregor1'. Its a temple/mid-evil themed level with a (as far as I am aware) unique 2048 theme, similar to 1024, but 4 times larger. The main reason I chose to do the 2048 theme was because all the levels I have built thus far have ended up becoming extra large, and because of their size, I never end up finishing them. This is a deliberate way to keep me from creating an unmanageably sized map. I estimate I will be releasing a beta version to the Doom community some time in August. Until then: http://i1161.photobucket.com/albums/q512/jeff_king1/Screenshot_Doom_20120730_033253.png http://i1161.photobucket.com/albums/q512/jeff_king1/Screenshot_Doom_20120730_033243.png http://i1161.photobucket.com/albums/q512/jeff_king1/Screenshot_Doom_20120730_033103.png http://i1161.photobucket.com/albums/q512/jeff_king1/Screenshot_Doom_20120730_033007.png http://i1161.photobucket.com/albums/q512/jeff_king1/Screenshot_Doom_20120730_032944.png http://i1161.photobucket.com/albums/q512/jeff_king1/Screenshot_Doom_20120730_032919.png 0 Share this post Link to post
omegamer Posted July 30, 2012 Looking good, nice marble style there. Keep it up man :D 0 Share this post Link to post
DeathevokatioN Posted July 30, 2012 Looks nice, you should change the sky though. Maybe the Ultimate Doom E4 sky will work well? 0 Share this post Link to post
Memfis Posted July 30, 2012 I don't like that rock texture on the first pic, makes me think of caramel lol. The rest looks nice. And yeah, change the sky man. Something blue or maybe red should work great. 0 Share this post Link to post
Eregore Posted July 30, 2012 The build, texture, and shading are all done (subject to change). For the next week or so I will work on item and monster placement. Swapped that sky for this one: 0 Share this post Link to post
Eregore Posted August 2, 2012 I am about 80% with item placement on all difficulties. Finding a balance in a non-linear level can be a time eating bitch. I will start a new thread with a beta version asking for play-testers sometime this week. Until then: 0 Share this post Link to post