Th3DarkFunk Posted August 2, 2012 Hey, I am making a horror wad and i am wondering if its possible to make the player start without his weapons (no fist or pistol). Is there any way to do this? Please respond. 0 Share this post Link to post
schwerpunk Posted August 2, 2012 I don't know the answer to your question, but that certainly would ramp up the tension. Also, if you make a 'fist' weapon pick-up, I will love you forever. 0 Share this post Link to post
MagnificentBeard Posted August 2, 2012 Th3DarkFunk said:Hey, I am making a horror wad and i am wondering if its possible to make the player start without his weapons (no fist or pistol). Is there any way to do this? Please respond. If it's for zdoom, you could add a ENTER script to clear out the player's inventory, an example:Script 5 ENTER { //commands here yadda yadda yadda ClearInventory(); print(s:"omg its so scary hold me plz"); }If it's for vanilla/boom, you could try it with some dehacked trickery, for example making the player start with 0 ammo for the pistol, that might work... 0 Share this post Link to post
Th3DarkFunk Posted August 2, 2012 MagnificentBeard said:If it's for zdoom, you could add a ENTER script to clear out the player's inventory, an example:Script 5 ENTER { //commands here yadda yadda yadda ClearInventory(); print(s:"omg its so scary hold me plz"); }If it's for vanilla/boom, you could try it with some dehacked trickery, for example making the player start with 0 ammo for the pistol, that might work... So where would i put that? In the map info? I really have no experience with this. 0 Share this post Link to post
MagnificentBeard Posted August 2, 2012 Th3DarkFunk said:So where would i put that? In the map info? I really have no experience with this. Umm, you're making it for zdoom, right? 0 Share this post Link to post
Th3DarkFunk Posted August 2, 2012 MagnificentBeard said:Umm, you're making it for zdoom, right? Yeah, and i am using Doom Builder. 0 Share this post Link to post
MagnificentBeard Posted August 2, 2012 Th3DarkFunk said:Yeah, and i am using Doom Builder. (oh boy, I'm kind of bad at explaining things so bare with me.) Well, since you seem to have no experience with ACS, you can go here if you want to learn about it. to add stuff in a script, press this little button: button After that, you'll get this box: box you can add stuff in it, but you'll have to add: #Include "zcommon.acs" At the start of the script for anything to work, after that, you can copy & paste the script to make it work. after that, the player will have no weapons upon starting the map. Hope that helps... 0 Share this post Link to post
Kappes Buur Posted August 2, 2012 MagnificentBeard said:.... so bare with me. Not bloody likely. Just one more item after you have entered the script text. You must click on the compile button, or your script will not do anything. This will write the compiled script into the BEHAVIOR lump. Then save your map, and you are good to go on your mission. To learn, what is involved in learning ACS scripting, read this http://zdoom.org/wiki/ACS 0 Share this post Link to post