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Th3DarkFunk

No Weapons

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Hey, I am making a horror wad and i am wondering if its possible to make the player start without his weapons (no fist or pistol). Is there any way to do this? Please respond.

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I don't know the answer to your question, but that certainly would ramp up the tension. Also, if you make a 'fist' weapon pick-up, I will love you forever.

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Th3DarkFunk said:

Hey, I am making a horror wad and i am wondering if its possible to make the player start without his weapons (no fist or pistol). Is there any way to do this? Please respond.

If it's for zdoom, you could add a ENTER script to clear out the player's inventory, an example:

Script 5 ENTER
{
    //commands here yadda yadda yadda
    ClearInventory();
    print(s:"omg its so scary hold me plz");
}
If it's for vanilla/boom, you could try it with some dehacked trickery, for example making the player start with 0 ammo for the pistol, that might work...

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MagnificentBeard said:

If it's for zdoom, you could add a ENTER script to clear out the player's inventory, an example:

Script 5 ENTER
{
    //commands here yadda yadda yadda
    ClearInventory();
    print(s:"omg its so scary hold me plz");
}
If it's for vanilla/boom, you could try it with some dehacked trickery, for example making the player start with 0 ammo for the pistol, that might work...


So where would i put that? In the map info? I really have no experience with this.

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Th3DarkFunk said:

Yeah, and i am using Doom Builder.


(oh boy, I'm kind of bad at explaining things so bare with me.)

Well, since you seem to have no experience with ACS, you can go here if you want to learn about it.

to add stuff in a script, press this little button:
button

After that, you'll get this box:

box

you can add stuff in it, but you'll have to add:
#Include "zcommon.acs"
At the start of the script for anything to work, after that, you can copy & paste the script to make it work.



after that, the player will have no weapons upon starting the map.
Hope that helps...

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MagnificentBeard said:

.... so bare with me.

Not bloody likely.




Just one more item after you have entered the script text.

You must click on the compile button, or your script will not do anything.



This will write the compiled script into the BEHAVIOR lump.
Then save your map, and you are good to go on your mission.

To learn, what is involved in learning ACS scripting, read this
http://zdoom.org/wiki/ACS

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