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Obsidian

Quick question about Doom Builder.

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Is there a way to change ceiling textures in-game? Say I wanted the ceiling on a part of my map to raise and assume the texture of the surrounding ceiling. Is this possible?

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Oh, scripts.

OP: why not sure right click on the sector you want to alter and change it like you would a linedef?

I get the feeling I'm missing something.

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schwerpunk said:

Oh, scripts.

OP: why not sure right click on the sector you want to alter and change it like you would a linedef?

I get the feeling I'm missing something.


He's wanting the ceiling texture to be one texture and then some event causing it to change to something else. I suspect like how a donut changes the affected sector's floor flat when it lowers or whatever.

As Kappes said, gonna have to use scripts.

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schwerpunk said:

Oh, scripts. ....

Well, yes.
Once in-game, the only way to change something like that is with scripts.

A bit of an example.
After some delay, raises/changes the ceiling, changes the wall textures and the floor.

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Obsidian said:

Is there a way to change ceiling textures in-game? Say I wanted the ceiling on a part of my map to raise and assume the texture of the surrounding ceiling. Is this possible?

Ignore all posters above. This is a Boom feature. No need for scripts.

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