glenzinho Posted August 9, 2012 I'm looking for the resources or mod that have the monsters bleed their more natural colour. You know, the one where the Barons/HKs bleed green, the Cacos bleed blue etc.. I've seen it several times in wads, just can't remember which ones. 0 Share this post Link to post
Gez Posted August 9, 2012 Most high-profile ZDoom mods have that. E.g., The Ultimate Torment & Torture, ZPack, KDiZD, ZDCMP, etc. 0 Share this post Link to post
glenzinho Posted August 9, 2012 Excellent! Is there a convenient bundled version somewhere? Also, what are the permissions for that mod? 0 Share this post Link to post
GreyGhost Posted August 9, 2012 Use the BloodColor actor property in a set of re-defined monsters, like in this example. 0 Share this post Link to post
printz Posted August 9, 2012 Gez said:Most high-profile ZDoom mods have that. E.g., The Ultimate Torment & Torture, ZPack, KDiZD, ZDCMP, etc. And it looks silly. 0 Share this post Link to post
schwerpunk Posted August 9, 2012 I always thought it looked cooler. P.S. thanks, GreyGhost. 0 Share this post Link to post
glenzinho Posted August 9, 2012 Cheers all Here is the decorate for those who are interested: ACTOR BaronOfHellGreen : BaronOfHell replaces BaronOfHell { SpawnID 194 BloodColor "7D 9D 59" } ACTOR HellKnightGreen : HellKnight replaces HellKnight { SpawnID 193 BloodColor "7D 9D 59" } ACTOR CacoDemonBlue : Cacodemon replaces Cacodemon { SpawnID 192 BloodColor "39 59 9F" } ACTOR LostSoulSmoke : LostSoul replaces LostSoul { SpawnID 191 +NOBLOOD } So basically, BOH/HK bleed green, Cacos bleed blue, Lost Souls don't bleed at all. Taken from tutnt-v107 by Tormentor667. Can be used as long as credit is given where due according to the permissions in the text file. 0 Share this post Link to post
schwerpunk Posted August 9, 2012 Thanks, glen! I'll be playing around with this in the coming weeks, I'm certain. Lost Souls could probably 'bleed' orange, like embers or somesuch. Personal discretion. 0 Share this post Link to post
Necromancer-AMV Posted August 9, 2012 schwerpunk said:Thanks, glen! I'll be playing around with this in the coming weeks, I'm certain. Lost Souls could probably 'bleed' orange, like embers or somesuch. Personal discretion. You don't need to make it bleed; you can use the BloodType property to make it cast off other actors, like little flames or chunks of bone, etc. 0 Share this post Link to post
glenzinho Posted August 9, 2012 Necromancer-AMV said:You don't need to make it bleed; you can use the BloodType property to make it cast off other actors, like little flames or chunks of bone, etc. Example? 0 Share this post Link to post
Necromancer-AMV Posted August 9, 2012 glenzinho said:Example? I can't think of any custom monster that uses it off the top of my head; that would be a good example, but here's something simple: ACTOR LostSoulReplaced : LostSoul { BloodType "FlameBit" } ACTOR FlameBit { +NOINTERACTION Scale 0.15 States { Spawn: FIRE ABCDEFG 4 BRIGHT Stop } } 0 Share this post Link to post