BadCompany Posted August 12, 2012 Hi Guys (and Ladies, if available), i want draw a map level and the topic is "Monster Zoo". My idea is, I take all implemented monsters in particular cages & cells. But the problem is, the monsters should not attack the visitor (=player). Of course, I'd think to change some flags for every monster (harmless clones), but in my case, there're very much monsters - and they should be harmless only in one map, not in another levels. Ah, and yes, I don't want dumb monsters which move not a bean. They should target and chase player, but not attacking. I'm using GZDoom, DB2 and allmighty SLumpEd. And Doom in Doom format. 0 Share this post Link to post
schwerpunk Posted August 12, 2012 I haven't played around with the setting much, but have you tried simply flagging the 'enemies' as "friendly" in their edit Thing properties menu? I tested it out a bit, and they seem to follow the player around. Not sure if the fact that they attack enemies is a problem, but at least they don't attack each other. 0 Share this post Link to post
BadCompany Posted August 12, 2012 Sorry, but this flag option don't showed in Thing properties menu (I use ZDoom in Doom Format). 0 Share this post Link to post
boris Posted August 12, 2012 Then use a format that makes more sense when you're editing for (G)ZDoom. 0 Share this post Link to post
schwerpunk Posted August 12, 2012 Ouch. Well, I'm not really familiar with much that isn't UDMF. If your map doesn't ride on being Doom-in-Doom format there are some conversion utilities available. I think DB2 may even have one built in... Just make sure to back-up up your map if you do decide to switch formats! 0 Share this post Link to post
BadCompany Posted August 12, 2012 I think I should really change the format. But I'm a little wrimpy-shrimpy about conservations. However, thanks! 0 Share this post Link to post