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BadCompany

UDMF Converter

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I want convert a WAD file to UDMF, so I need Converter.

I try the program wad2udmf, but after clicked, the program closes itself without any reason. I connect the .wad-file with wad2udmf, but the program stopped and the Windows says wad2udmf is crashed.

So, I try the next programm: UDMF Convert - but the download site is outdated.

Only a short message: I need HELP!

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Aren't they command-line tools, though?

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That's right, in this time I tried with "cmd". It seems functionally, but I don't understand how.

In my case:
-----------------------
"c:\...\UDMFCONVERT\"

- then I hit "zdoomconvert"

and it comes similar:

missing wad or something, try "-h" for help.
------------------------

Of course, I checked the Convert data for help, but I don't get this how.
How should I enter the right command?

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BadCompany said:

-----------------------
"c:\...\UDMFCONVERT\"

- then I hit "zdoomconvert"

and it comes similar:

missing wad or something, try "-h" for help.
------------------------


And have you tried "-h" for help?
i.e. "zdoomconvert.exe -h" or whatever the name of the program is?
You're executing the program without any arguments, how is it supposed to know which map (and where) you want to convert?

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I guess I'm just stupid.

Can anyone explain me "How to do" by step for step?
Notice: the programm works good, but not my brain...

For example: I want convert the zdoom maps from "C4.wad".

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So, I convert a wad successfully to UDMF format. And some map files.
But I don't know how I embedd converted files to use?

SLumpEd says it's a incorrectly wad file by opening a file. The maps aren't appeared in DoomBuilder2 map list (yes, I cange the option to UDMF).

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IIRC, these converters only output the TEXTMAP lump.

So you have to use Slumped (or its successor SLADE 3) to import it in an actual wad file, where you will put it in-between a map label lump (e.g., MAP01) and an ENDMAP lump.

Astoundingly, this is explained on the ZDoom wiki.

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Okay, I had insert TEXTMAP for one map.
In my new wad-file, it shows:

MAP01
TEXTMAP
ENDMAP


MAP01 and ENDMAP are just empty markers (just a new kump, named it)

Then I opened DB2. The maplist menu shows one map, correctly "map01". I clicked this - and I get a garbage map. Almost all lines concentrate on a vertex. It looks like a sunburst...
What's wrong?

(Zdoom converted into UDMF
DB2 Configruation: Doom (ZDoom in UDMF Format) )

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I think this happened because the converter didn't work out right. Probably it was a Doom format map originally and the converter only handles Hexen format?

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Okay, this problem is solved.

Now I have another problem:
When I open a UDMF map in DB2 and test this, then the source port GZDoom crashes (the game closed itself and a problem-message pop upped)...

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What's the error message? I had an error with Doom64 (something to do with sound files not found), where it turned out I had to load the IWAD twice. So once, when I was making the map, to get the texture/sprite assets, etc., and a second time to successfully test the map. No idea why.

Tools > Game Configurations... > Add Resource... > XXX.WAD* (While your map is open in DB2.)

Not sure if it's the same error for you, as it's only happened to me with the DOOM64.WAD, and I'm pretty sure that's its own format, but I can't think of anything else.

*XXX = whatever IWAD you're mapping with.

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