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Fenriswolf

Keep walls from moving!

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Hello!
There are these walls that are moving (to the side) both in Heretic, as in Doom. Is there a way to create ZDoom modification that those walls do not move in the original maps? I do not want to edit all those maps and find the places where these walls move so how can I force them to stop them editing the zdoom files? Is there a way? Thank you!

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I think he means the scrolling walls linetypes (48 in Doom and Heretic and 99 in Heretic)?.

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Yes to the last one ;) For example those mosaic textures in heretic that are moving slowly from one side to the other...

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It's not tied to the texture (contrarily to animations), it's a linedef effect.

I don't know why you don't want them to move, but you can achieve that with a map translator in ZDoom.

Create a text file named noscroll_doom.txt, and put these lines in it:

include "xlat/doom.txt"
48 = 0, 0
Then one named noscroll_heretic.txt, with these lines:
include "xlat/heretic.txt"
48 = 0, 0
Then play ZDoom with the -xlat noscroll_doom.txt or -xlat noscroll_heretic.txt depending on the game you want to play. Those are command line parameters, so you might want to make simple batch files instead of typing that.

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Gez said:

I don't know why you don't want them to move, but you can achieve that with a map translator in ZDoom.

I created a little graphical mod for Heretic and the blue mosaic walls are replaced with massive stone walls and it just looks very stupid if those stone walls are scrolling :D

Gez said:

Create a text file named noscroll_doom.txt, and put these lines in it:

include "xlat/doom.txt"
48 = 0, 0
Then one named noscroll_heretic.txt, with these lines:
include "xlat/heretic.txt"
48 = 0, 0
Then play ZDoom with the -xlat noscroll_doom.txt or -xlat noscroll_heretic.txt depending on the game you want to play. Those are command line parameters, so you might want to make simple batch files instead of typing that.


Thank you! I trie this but it does not really work.. If I but the noscroll.txt in the GZDoom folder and start the game with a bat file that includes this txt, then the gzdoom crashes after any map is loaded. I tried to put the txt into the gzdoom.pk3 (dont know why, I just wanted to try that), and the game did not crash but the walls were still moving :/

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Okay, try this command line then:

ZDoom -file noscroll_heretic.txt -xlat noscroll

You apparently need to give the translator's name as a lump name (8 letters, no extension).

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