Fenriswolf Posted August 15, 2012 Hello! There are these walls that are moving (to the side) both in Heretic, as in Doom. Is there a way to create ZDoom modification that those walls do not move in the original maps? I do not want to edit all those maps and find the places where these walls move so how can I force them to stop them editing the zdoom files? Is there a way? Thank you! 0 Share this post Link to post
glenzinho Posted August 15, 2012 What are you talking about exactly? When you open doors or use lifts? 0 Share this post Link to post
Vermil Posted August 15, 2012 I think he means the scrolling walls linetypes (48 in Doom and Heretic and 99 in Heretic)?. 0 Share this post Link to post
Fenriswolf Posted August 15, 2012 Yes to the last one ;) For example those mosaic textures in heretic that are moving slowly from one side to the other... 0 Share this post Link to post
Gez Posted August 15, 2012 It's not tied to the texture (contrarily to animations), it's a linedef effect. I don't know why you don't want them to move, but you can achieve that with a map translator in ZDoom. Create a text file named noscroll_doom.txt, and put these lines in it:include "xlat/doom.txt" 48 = 0, 0Then one named noscroll_heretic.txt, with these lines:include "xlat/heretic.txt" 48 = 0, 0Then play ZDoom with the -xlat noscroll_doom.txt or -xlat noscroll_heretic.txt depending on the game you want to play. Those are command line parameters, so you might want to make simple batch files instead of typing that. 0 Share this post Link to post
Fenriswolf Posted August 15, 2012 Gez said:I don't know why you don't want them to move, but you can achieve that with a map translator in ZDoom. I created a little graphical mod for Heretic and the blue mosaic walls are replaced with massive stone walls and it just looks very stupid if those stone walls are scrolling :D Gez said:Create a text file named noscroll_doom.txt, and put these lines in it:include "xlat/doom.txt" 48 = 0, 0Then one named noscroll_heretic.txt, with these lines:include "xlat/heretic.txt" 48 = 0, 0Then play ZDoom with the -xlat noscroll_doom.txt or -xlat noscroll_heretic.txt depending on the game you want to play. Those are command line parameters, so you might want to make simple batch files instead of typing that. Thank you! I trie this but it does not really work.. If I but the noscroll.txt in the GZDoom folder and start the game with a bat file that includes this txt, then the gzdoom crashes after any map is loaded. I tried to put the txt into the gzdoom.pk3 (dont know why, I just wanted to try that), and the game did not crash but the walls were still moving :/ 0 Share this post Link to post
Gez Posted August 16, 2012 Okay, try this command line then: ZDoom -file noscroll_heretic.txt -xlat noscroll You apparently need to give the translator's name as a lump name (8 letters, no extension). 0 Share this post Link to post