Tristan Posted October 21, 2012 I'm guessing... if you take the wrong angle at armour there's a telefrag trap? I'm intrigued :3 I would like to see a decent (thank you E3M7) map where the traps/puzzles are harder than the demons themselves. Someone may comment that the room looks a little bare, but in all honesty, I think that sort of adds to the atmosphere of this room. A lone green armour - in an empty room - in a level called Tricks and Traps. I'd be worried. 0 Share this post Link to post
Phobus Posted October 21, 2012 What's with the pitch black ceiling? Also, if people want a status update from me... I've done nothing yet. Loads of maps to do; no motivation. 0 Share this post Link to post
_bruce_ Posted October 21, 2012 Eris Falling said:You're alive! Deadline wise, given the relative lack of screenshots, I cannot see this being completed before Dec 10. It might be worth sending out PM's to the mappers, incase they have forgotten. Here is a listing of map statuses:MAP01 - Released MAP02 - Released MAP03 - No Evidence MAP04 - Released MAP05 - Released MAP06 - No Evidence MAP07 - Released MAP08 - Screenshot shown MAP09 - 2 Mappers MAP10 - Screenshots shown MAP11 - Released MAP12 - Last screenshot over a month ago MAP13 - Released MAP14 - No Evidence MAP15 - Released MAP16 - Last screenshot over a month ago MAP17 - Screenshots shown MAP18 - Released MAP19 - Screenshots shown MAP20 - No Evidence MAP21 - No Evidence MAP22 - No Evidence MAP23 - Last screenshot over a month ago MAP24 - No Evidence MAP25 - Fate possibly decided MAP26 - Released MAP27 - No Evidence MAP28 - Fate Decided MAP29 - Screenshots shown, but some more recent ones wouldn't go amiss MAP30 - Last screenshot over a month ago MAP31 - No Evidence MAP32 - No EvidenceOr maybe I'm just slightly impatient. I can do another map - Map14/Map20 preferred. 0 Share this post Link to post
Tristan Posted October 21, 2012 See, for MAP14, Phobus has said he has no motivation, so you could go ahead and make a start on a map. As for MAP20, I don't think the guy actually posted in here again after claiming the map. I myself am considering starting on a map of sorts. Specifically 32, but I've visualised 22, inspired slightly by the catacombs level from Medal of Honor Underground (itself being inspired by the catacombs of Paris). And 03, set along a rail network. It may even be worth taking a leaf out of TNT 2's new system for mapper positions. 0 Share this post Link to post
Phobus Posted October 21, 2012 Yeah, somebody might as well take MAP14 off of me - it's in a listof about 15 maps I have either yet to start or have in progress... none of which are terribly likely to see completion. 0 Share this post Link to post
TMD Posted October 21, 2012 Eris Falling said:I'm guessing... if you take the wrong angle at armour there's a telefrag trap? Wait and see, tee hee hee. 0 Share this post Link to post
Tristan Posted October 21, 2012 I'm excited about your map already, although I know it's gonna annoy the hell (CWATIDIDTHAR) out of me. MAP14 - Sorry to hear that Phobus, I'm guessing _bruce_ now has MAP14? 0 Share this post Link to post
_bruce_ Posted October 21, 2012 Eris Falling said:I'm excited about your map already, although I know it's gonna annoy the hell (CWATIDIDTHAR) out of me. MAP14 - Sorry to hear that Phobus, I'm guessing _bruce_ now has MAP14? I take any map - I don't really care... if it helps the project then it's ok with me. An 'Inmost Dens' looks something like that for me... 0 Share this post Link to post
Tristan Posted October 21, 2012 If I was doing it, I'd put it underground like that. Never really saw the dens for the original. Or why they were inmost for that matter. 0 Share this post Link to post
glenzinho Posted October 21, 2012 Eris Falling said:Deadline wise, given the relative lack of screenshots, I cannot see this being completed before Dec 10. It might be worth sending out PM's to the mappers, incase they have forgotten. Here is a listing of map statuses: We should have some kind of preliminary deadline, as there are people who have claimed maps and have not posted again here nor provided any kind of update. Say maybe 31st of October, and if the people in question haven't reconfirmed their interest then the slots will be vacated. What does everyone think about that? 0 Share this post Link to post
Tristan Posted October 21, 2012 Yes, seconded both the idea and the date. 0 Share this post Link to post
Antroid Posted October 21, 2012 I realize i have been stalling with finishing up map29 (also no Eris Falling, no more screenies, i've spoiled enough :p ), but once i feel up to it that should be a matter of a day or two. If there appears to be a free map after any sort of clean-up or anything you guys plan to do, i'd consider grabbing it too. Contrary to the fact that i can't seem to get the last bit of testing and tweaking of map29's enemies/pickups done, i am not in fact burned out on mapping or anything (just waaaaay too lazy to replay my own map dozens of times progressing a couple enemies further each time) and i would in fact love to have a new map to play with. 0 Share this post Link to post
Tristan Posted October 21, 2012 If the 31-10-12 preliminary deadline goes ahead, I don't think you will be short of a choice for a map slot at this rate. I know the OP says there is currently a limit of two people per map, but given the circumstances, it probably won't matter if you do a third. 0 Share this post Link to post
cannonball Posted October 21, 2012 I might do another map if needs be. I wouldn't mind where in the wad it is. Of course early maps would be easy (I promise I can make an easy map :P) and I wouldn't turn a hell map into a full blown slaughterfest haha. 0 Share this post Link to post
ella guro Posted October 22, 2012 the first post should be up to date now. i'm also probably going to switch out Olympus for The Spirit World, though i'm not sure with what level yet. what i think i'll do in the next week or so is send out some pms bugging people who haven't been heard from yet and see what responses i get. then we can probably open up some slots. if there is a particular map you really want to start on, there's no reason not to start on it now - there just isn't a guarantee that the person who's claimed it won't also be workign on it. 0 Share this post Link to post
Tristan Posted October 22, 2012 ella guro said:i'm also probably going to switch out Olympus Obsidian for The Spirit World, though i'm not sure with what level yet. FTFY if there is a particular map you really want to start on, there's no reason not to start on it now - there just isn't a guarantee that the person who's claimed it won't also be workign on it. Well I'll get started on a MAP22 of sorts. My original plan was to do 32 but I think maybe I would be better off doing the Catacombs. Probably not ready for huge maps yet, and Grosse would have to be one of those. 0 Share this post Link to post
cannonball Posted October 22, 2012 If the deadline passes and map32 is still available, I might have a crack at it, I feel that could be a slot to get the creative juices going. 0 Share this post Link to post
Tristan Posted October 22, 2012 Capellan isn't the busiest person so you could even make a start now if you wanted to. I'm not going to put much time for now into MAP22 incase Megalyth returns, but here's a starting area I threw together. http://imageshack.us/a/img543/3598/screenshotdoom201210221.png It would be outside of a church/cathedral like building, and the catacombs can be found inside. Some textures could use some alignment on the building. Some lost souls rise out of the fountain when you approach it, and on passing the fountain, those little alcoves on the building open up to reveal a monster of some type. 0 Share this post Link to post
cannonball Posted October 22, 2012 The biggest fail here was not realising capellan is Adam Windsor (hangs head in shame). Well I will wait until deadline and Ella Guro Updates the list and then I will start. I have enough to get on with at the moment. 0 Share this post Link to post
Tristan Posted October 22, 2012 Hahaha, Phobus is James Cresswell too, we lost a badass mapper there. If it does take off, and you can make Große into half the map Industrial Zone was, you are going the right way about it. 0 Share this post Link to post
Antroid Posted October 22, 2012 Hey, i'm a badass mapper, most people just don't know that yet. :I 0 Share this post Link to post
Tristan Posted October 23, 2012 I have some redeeming to do after the initial MAP07. If I do end up with MAP22, I'll try for something pretty damn good. I'd want to see if I can re-instate a similar level of fear/wonder I had when playing MAP48-54 of Doom on PSX (Catacombs were 49). It might be cliché but I think Plasma from DN3D could be a suitable music track. If it doesn't make it into the megawad, I'll just put it up as 'The Lost Catacombs'. 0 Share this post Link to post
TMD Posted October 23, 2012 Eris Falling said:It might be cliché but I think Plasma from DN3D could be a suitable music track. really? Cliche doesnt do that partiuclar track justice. 0 Share this post Link to post
Tristan Posted October 23, 2012 TheMionicDonut said:really? Cliche doesnt do that partiuclar track justice. I listened to some of the other tracks from DN3D. There are a few others, and I'm not sure if Plasma now would actual fit with the Cathedral style entrance. Ahh..if only Vanilla could run MP3s. PSX Music would just be mind-blowing... 0 Share this post Link to post
cannonball Posted October 23, 2012 Try blood, it has some decent chilling midis 0 Share this post Link to post
Antroid Posted October 24, 2012 Eris Falling said:...if only Vanilla could run MP3s. PSX Music would just be mind-blowing... Eh, not everyone shares your enthusiasm for boring ambient humming in doom anyway... ;) 0 Share this post Link to post
Tristan Posted October 24, 2012 Well, I'll admit some maps do fine with the original MIDIs, but I'm not heading in that direction, and there's no way the D_DDTBLU3 is going to fit the map. Yes, in a musical aspect, PSX Soundtrack was bad. But there's no denying it made the game pretty damn spooky. I still can't play the Factory on that port. PSXMUS02 would go perfectly with this level and that particular track is actually the reason I don't mind MAP21 EDIT: Cathedral, after entering, before going into the main cathedral area. With pews. http://imageshack.us/a/img37/8053/screenshotdoom201210242.png 0 Share this post Link to post
elic Posted October 25, 2012 Eregore said:Level 1: Entryway - Processingcontrol: Play through: I got all 100%s, no deaths. Game play: I ran out of ammo several times, but in a good way. There was never a fear of dieing because I was out of ammo, I simply ran around until I got more. The beginning was the hardest part, which I liked. Once inside the building the level became a cakewalk, perhaps too easy. Even the ending could have been ramped up in difficulty. Level Design: Again, the outside works great. I like how its a round-about with imps on top so they can get the jump on the player. The west trap was a surprise, a little strange but cool. The secret was easy, but it did take a second glance to figure out, so I like it. The final room was great! I like how you threw up bars instead of simply sealing the door (and I did try to ditch :P ) I feel the level is slightly too simple and linear. I would have liked to see a little room between the entrance of the building and the room with the secret in it. And perhaps another area to the east. Decor: I like everything about the beginning! The giant curving complex wall looks great! The inside is a little too mono-thematic on that light grey kick for my taste, though the contrasting colors with the grey is nicely done. Overall: Bad: In my opinion this level is just slightly too easy, too simple, and too bland. Good: The beginning is great. This map is solid and the use of items/enemies makes it feels like a first level map, and it certainly captures the title 'Entryway'. Thanks for the review. I don't think I'll change the difficulty or make it more complicated; good opening maps tend to be short, easy, and simple. However, I might add some more visual variety. 0 Share this post Link to post
glenzinho Posted October 25, 2012 Processingcontrol said:Thanks for the review. I don't think I'll change the difficulty or make it more complicated; good opening maps tend to be short, easy, and simple. However, I might add some more visual variety. That's good, because the gameplay is just about perfect for Map 01... looking forward to seeing the updated visuals. 0 Share this post Link to post
Tristan Posted October 26, 2012 Still hunting for music, but here is the main interior of the cathedral. The entrance to the catacombs is at the very far end of this shot. Some textures need some work, such as the star in the fountain (exactly, what star?) which on UV releases - for now - 2 Arch-Viles, which makes for a challenging fight. http://img233.imageshack.us/img233/5710/screenshotdoom201210261.png 0 Share this post Link to post