General Rainbow Bacon Posted August 18, 2012 So, anyone want to do a quick speedmapping session? I think next Saturday will be a good day to do it. 0 Share this post Link to post
Katamori Posted August 18, 2012 Can't be good an earlier date? I'd like to do something at the moment but I won't have time on 25th. Anyway, if this day is OK for everybody else, I'll try to adjust to the date. 0 Share this post Link to post
nub_hat Posted August 18, 2012 I'll join in on this What kind of maps are we making? Haven't been in one of these before so I don't know the details. edit: I think everyone forgot this I would love to try some other day though 0 Share this post Link to post
TMD Posted August 18, 2012 Maybe. Moving into college on Friday. Dont see hwo that would impact Saturday though. 0 Share this post Link to post
General Rainbow Bacon Posted August 19, 2012 Katamori: If you want, i can PM you the theme and you can privately send me your map and I'll just add it in on Saturday. 0 Share this post Link to post
45th Parrallel Posted August 19, 2012 I'd have ago if I knew how these speedmapping sessions worked 0 Share this post Link to post
General Rainbow Bacon Posted August 19, 2012 Well, here's how they work: Someone posts that one will be happening soon, then people sign up, then the morning of the day everyone agrees on, I will post the theme, time limit, and what time of day I will be accepting submissions until. Then the next day I compile at and it's good to go. 0 Share this post Link to post
45th Parrallel Posted August 19, 2012 General Rainbow Bacon said:Well, here's how they work: Someone posts that one will be happening soon, then people sign up, then the morning of the day everyone agrees on, I will post the theme, time limit, and what time of day I will be accepting submissions until. Then the next day I compile at and it's good to go. Got it, Im in for this 0 Share this post Link to post
dobu gabu maru Posted August 26, 2012 So what happened to this? Are we just not doing it? 0 Share this post Link to post
General Rainbow Bacon Posted August 26, 2012 Oh crap, I forgot, Here's the theme: Make your version of map 05 from doom 2 (The Waste Tunnels) using stock textures. Time limit: 120 Minutes. Sorry about that, had a busy week :/ E:I changed the date to today through tomorrow. E2: Remember you can playtest your map past the time limit, 120 minutes is simply when you must put your creative pencil down. 0 Share this post Link to post
Katamori Posted August 26, 2012 I was creative and quick, so I did this map during 110-115 minutes, including playtest. It's second half might be a bit harder - but the beginning is surely playable. Vanilla-comatible, no difficulty settings. http://rghost.net/40016580 Possible map names: The Hidden Brick Factory Brown and Red Shit Bricks Shotgun Tube PS.: I don't know Doom2 MAP05 very well, however I hope it will fit to the theme. =) btw, I'll hug that guy who is able to finish it on Nightmare difficulty... 0 Share this post Link to post
dobu gabu maru Posted August 26, 2012 "Finished" my map, but it hasn't been playtested at all. I'm gonna spend the next 30-40 minutes playtesting, adding difficulties, map name fluff, but I'm not going to touch the architecture/textures/monster numbers at all. I'm pleased with it. EDIT: Wow that took longer than expected. There was some HOM effect going on that I had no idea how to fix. Everything should be in working order though. Download Filthy Burrow. Music by Paul Corfiatis. Post Mortem: This was a lot of fun, but it's aggravating when your 2 hours are up and there all these unaligned textures and lighting issues. I'm terrified of how it would've played if there was no time to playtest... it's fine gameplay-wise now, although still a bit rough around the edges. 0 Share this post Link to post
Ribbiks Posted August 26, 2012 My map: Tunnels of Excrement construction: 2hr playtesting, monster/item balance, etc: 1hr boom-compatible, no difficulty settings, a few alignment errors (as expected) screenshots: http://i.imgur.com/fcX64.jpg http://i.imgur.com/kfVcn.jpg edit: played through the other 2 maps thus far katamori's: fairly easy, nice homage to the switch room. hurray for berzerk punching arch-viles! filthy burrow: holy god the start of this one is rough. It took me probably 10-12 tries to get out of that first room alive, after that it was smooth sailing. In the last room a baron seems to be stuck until you shoot at it, but you mentioned you were still editing it so I figured you caught that already. 0 Share this post Link to post
nub_hat Posted August 27, 2012 Here's my map "Waste the Tunnels" http://www.mediafire.com/?rxuepv5nikv15li 0 Share this post Link to post
nub_hat Posted August 27, 2012 Here's my map "Waste the Tunnels" http://www.mediafire.com/?rxuepv5nikv15li No diff settings or detail but I put some music in it. Took 85 minutes cause I messed up the planning. I'll try making another map later I know I can do better than that but I'm busy at the moment. edit: just saw I posted twice, sorry it won't let me delete 0 Share this post Link to post
Memfis Posted August 27, 2012 Here is my map, done exactly in 2 hours: DL btw allowing to playtest\etc after the time runs out is wrong IMO. At least for me that kinda defeats the point of speedmapping. 0 Share this post Link to post
nub_hat Posted August 27, 2012 It is getting late but I made another map in 60 min. It is called "What a Waste of Tunnels" http://www.mediafire.com/?zppgxv59dk3tiry Should be better than the other one I made, I will play the other levels now 0 Share this post Link to post
Pottus Posted August 27, 2012 2 Hour bullshit slaughter map I spent most of my time on the layout, usually I like to spend a good portion of time working on game play but with 2 hours I figured putting most my time on layout would be the best goal. There is a high emphasis on using 45-degree's so I think this layout is highly stylized for the time spent. There isn't a lot of fine details there was simply just not enough time to really go past a interesting layout for the size of the map. http://www.mediafire.com/?y17b668wcwiy6rx 0 Share this post Link to post
General Rainbow Bacon Posted August 27, 2012 Okay Memfis, you can run the next one then. :P Thanks for all the maps guys, it's nice to see some more speedmapping. 0 Share this post Link to post
Ribbiks Posted August 27, 2012 not sure if that map conveys 'waste tunnels' to me, but was still pretty fun. Took me 13:57 to max. dear lord, how many imps come out of that teleporter?! 100 rockets and 300 shells later they were still pouring out -.- 0 Share this post Link to post
dobu gabu maru Posted August 27, 2012 I'm really impressed with a lot of the other maps... you guys definitely spent more time making an actual level than I did! I still refuse to believe Ribbiks and Pottus made their maps in 2 hours. 0 Share this post Link to post
Pottus Posted August 27, 2012 That is 2 hours for me man, why would I want to cheat? I got nothing to prove by doing that there is absolutely no honor in cheating, I did as much as I could do in 2 hours. Tell me to map something anything and I'll do more than that in 2 hours straight up. 0 Share this post Link to post
dobu gabu maru Posted August 27, 2012 I meant that in jest Pottus, I wasn't accusing you! PEACE BROTHER, PEACE 0 Share this post Link to post
Dragonsbrethren Posted August 27, 2012 I'm awful at time management, so I ended up cutting two sections of my map, including most of the only area that could really be considered tunnels. Heh. Waist-Deep in Spider Guts Came out pretty lousy, honestly. 0 Share this post Link to post
Pottus Posted August 27, 2012 Ok, I'm sorry it just felt insulting, I've spent a lot of time mapping and I really wouldn't want people to think i'm a "cheater" as your post in my view was strongly insinuating that point. 0 Share this post Link to post