printz Posted August 20, 2012 Hello, I've started this level a long time ago, halted it in 2006 and resumed it now. It was done for the most part using WinDEU 5.24, then I switched to Doom Builder (just now) when WinDEU kept crashing badly. Thus, it looks a lot like a WinDEU level in many places. It is for vanilla Doom 1. I'm posting it so you can playtest it :) Please tell me if there are bad places in this map, or places that need improvement. http://files.drdteam.org/index.php/files/get/zhgt_vG-l9/mega11.zip 0 Share this post Link to post
Memfis Posted August 20, 2012 Cool stuff, it seems that you're full of your own ideas so it doesn't look/play like any other wad. FDA. 0 Share this post Link to post
printz Posted August 20, 2012 By the way, you stumble upon an X on the ground. That is the point from where I started working again today, after six years. EDIT: the door where the baron took you out should be openable! Maybe you missed it. 0 Share this post Link to post
Hellbent Posted August 20, 2012 I like it. I died twice and kept playing because I like it enough to try agains. I will post some videos of it tomorrow; currently uploading a vid that is way too big. 0 Share this post Link to post
Katamori Posted August 20, 2012 printz said:It was done for the most part using WinDEU 5.24 THOSE (not so) GOOD OL' DAYS MAN...I've also started to learn Doom mapping via WinDEU. When I was 12, I had several WAD ideas but I couldn't do them because of the lack of any editors - on those times I didn't have Internet connection sadly. :c 0 Share this post Link to post