Genki Posted August 24, 2012 good evening everyone; I recently downloaded high quality texture pack for doom, so that I can use it for a new project, I used XWE to include it into my map, but the thing is nothing happened. The textures are high resolution of original doom textures, and I have been using XWE for ages, what went wrong? Is there a certain marker to identify HQ images in any wad? --thanx-- 0 Share this post Link to post
GreyGhost Posted August 24, 2012 Have you tried placing them between HI_START/HI_END markers? 0 Share this post Link to post
Genki Posted August 24, 2012 ok, I tried to, but the textures still are in grey: HI_START tex1 tex2 tex3 HI_END did I miss something? 0 Share this post Link to post
gruntkiller4000 Posted November 17, 2012 Well, the way I know of is to make a PK3 file. Then add folders like /PATCHES, /FLATS, /GRAPHICS and insert your high quality texture there. Make sure you include your high quality texture in the file (if your using GZDoom). 0 Share this post Link to post
MasterofJKD Posted November 17, 2012 What map format are you mapping in? Also don't use XWE its terrible use Slade. 0 Share this post Link to post
Genki Posted November 17, 2012 MasterofJKD said:What map format are you mapping in? Also don't use XWE its terrible use Slade. I'm using normal doom not in hexen format and i am using xwe. 0 Share this post Link to post