printz Posted September 7, 2012 In Eternity Doom 1, linedef type 40 (raise ceiling to highest neighbouring ceiling) lowers the floor as well. This is a bug, as it doesn't happen in DOOM.EXE. It also (correctly) does not happen in Eternity Doom 2; I only got it to happen in Doom 1. Demonstration wad: Ceiltest.wad, Doom 1 E1M1 (but compatible with Doom 2, so you can compare). 0 Share this post Link to post
Csonicgo Posted November 27, 2012 I'll add these changes to the MinGW compile tonight. 0 Share this post Link to post