TheGraySpawn Posted September 12, 2012 Hello all. I'm really new into Doom modding and I would like you people to know the project i'm currently working on. It's called Rain Temple and it'll be a medium sized map with custom monsters, weapons and music. Here are some new screenshots. I've deleted the old ones as I redone it from scratch. Thanks http://kneedeepinhell.blogspot.com.ar/ 0 Share this post Link to post
Pottus Posted September 12, 2012 I would consider choosing a different theme that GSTONE is really out of place on that map. I don't think there's much sense of scale either everything looks oversized. I think part of your problem is your not building up your maps structure enough before doing detailing. What I mean by this is you need to take into account physical properties of what your building. For instance is a building sitting on top of a concrete slab? Whats the below the slab? Dirt? Bricks? Rocks? Consider your textures materials not textures I'll give you a quick example. Try and consider your maps like this, when you see a wall with GSTONE it's more than a texture those bricks have dimensions they're not just flat! 0 Share this post Link to post
Memfis Posted September 12, 2012 Looks very cool and unusual to me. Pls don't listen to boring people with no imagination :P and keep up the good work. :) 0 Share this post Link to post
Pottus Posted September 12, 2012 Memfis said:Looks very cool and unusual to me. Pls don't listen to boring people with no imagination :P and keep up the good work. :) Come on Memfis, I'm trying to give him some premium tips wheres your example ? :D 0 Share this post Link to post
MSPaintR0cks Posted September 12, 2012 Some of these screenshots give me a little Super Mario World vibe, maybe because of these brown mountains and that blue sky. So far, this looks like one of those more "adventurous" exploring maps that need to be made more. :D I`m going to play this when it comes out! 0 Share this post Link to post
Tango Posted September 12, 2012 looks neat. the architecture is simple enough that some cool lighting and shadowing effects would be easy enough and really enhance the atmosphere. 0 Share this post Link to post
TheGraySpawn Posted September 12, 2012 Thank you all for the feedback. I will keep everyones advice and try to improve my map. It's interesting what Menfis says. I'll try it 0 Share this post Link to post