M5 NYC Posted October 1, 2012 hello everyone, hope youre all doing well...to make a long story short, i became reattracted (probably even not a word) to the whole doom thing with a devotion to map like a pro and learn scripting and decorate the way i know my abc's...i thought this was the right forum to post this in so if it is not, please forgive me.. so when i open my doom builder 2 for the first time in a few months and it gave me the "Doom builder 2 has stopped working" issue. i thought "no problem"...so i go to doombuilder.com and download the most updated version and install it,and it worked...but here's where the problem is. for some reason everything is IMMENSELY slow..it took me about 20 minutes just to add resource wads...i know it's not my computer because it's as fast as a rocket and all other programs work just fine. i currently downloaded maxed's "gzdoom builder" because it looks damn amazing to work with, but same problem... i cleaned out the junk on my pc, defragged my comp TWICE and did a few malawarebytes scans..my comp moves at the speed of light but same problem with my beloved doom builder = ( any help or suggestions would be GREATLY apreciatted, i intend to contribute (once i'm worthy enough) to Doomworld.. thank you all very much 0 Share this post Link to post
Yukarin Posted October 1, 2012 Doom Builder 2 can take a while to start up if you add a whole heap of new map configurations 0 Share this post Link to post
M5 NYC Posted October 1, 2012 thank you for your response...yes of course but the thing is i am familiar with doom builder 2 and used it in the past... the second i opened it after downloading the latest installment i noticed it was just moving slowly in general, late click responses slow menus etc...right clicking a linedef/sector or thing takes about 30-45 seconds,visual mode is just impossible, the whole thing is just slow and choppy. tried a few other older versions, SVN's...now using GZDoom builder...all same result. gzdoom works perfectly fine all my other programs are fine. i tried everything and the whole thing is really upsetting me, as if it didn't take long enough to build a level = \ 0 Share this post Link to post
GreyGhost Posted October 1, 2012 Might be a .NET issue. Doom Builder 2 recently stopped running on my laptop and the most likely suspect my research turned up was some Visual C+ 2008 runtime files. Uninstalling the runtime files and repairing .NET didn't work, re-installing Windows did. I hate .NET. :( Have you checked out the Development forums, that's the best place to log a bug report. 0 Share this post Link to post
M5 NYC Posted October 1, 2012 hi thank you very much for your input... and WOW that just sucks..i'm not even good with technical stuff like that but that just sounds like a nightmare..and yes youre right i shouldve gone to the deveelopment forums and not wasted your time here..wow the thought of reinstalling windows is just terrifying..can you even do that without losing all your damn files? 0 Share this post Link to post
GreyGhost Posted October 1, 2012 If it was my desktop I would have restored a recent backup. I don't keep anything precious on the laptop, so apart from time wasted re-installing stuff nothing's lost. Suppose what I should do is make a disk image once everything is setup to my satisfaction. 0 Share this post Link to post
Pottus Posted October 1, 2012 Try downloading this one. http://svn.drdteam.org/doombuilder2/Doom%20Builder%202%20(r1604).7z 0 Share this post Link to post
Kappes Buur Posted October 1, 2012 upload Builder.log for perusal and/or read Installing Doombuilder2 which has some troubleshooting tips. 0 Share this post Link to post
M5 NYC Posted October 1, 2012 Pottus said:Try downloading this one. http://svn.drdteam.org/doombuilder2/Doom%20Builder%202%20(r1604).7z unfortunately yes i tried the svn builds and all same result...it can't be a doom builder problem alone because i downloaded too many different versions to get the same result...it's gotta be some doom builder - windows conflict but i have no idea where to begin.. Kappes Buur said:upload Builder.log for perusal and/or read Installing Doombuilder2 which has some troubleshooting tips. i didn't even think of that one, hopefully the problem will be shown in there.. http://freetexthost.com/5ca4xudkxv thank you for your replies 0 Share this post Link to post
Kappes Buur Posted October 1, 2012 Everything looks as it should be. From a historical point of view, there was a problem in 1.12f with a severe slowdown when too many resources were loaded. But that was promptly fixed in 1.12g. However, it might be advisable to also ask in the GZDoom Builder thread on the ZDoom Editing forum to what extend it was fixed. The only other thing which might slow down everything is the magnitude of WARNING: Unable to find the DECORATE class ..... warnings. Have you tried a simple map without all the resources, eg DOOM2 MAP01? Does that slow down as well? Try to run r1622: http://svn.drdteam.org/doombuilder2-gzdb/ Maybe it will work better for you. 0 Share this post Link to post
M5 NYC Posted October 1, 2012 i tried every single one of those versions and it's all the same shit =( it's not a GZDoom builder problem..it happens with every version..and it's even beore i load anything the whole program itself is just slow and choppy, way before getting to resource files..for example..like you said if i wanted to open doom2.wad alone, as soon as opening doom builder, clicking the 'open map' on the top left takes about 45 seconds or the folder to open, the whole program in general..it just looks like a dead end i guess i'm going to have to attempt to reinstall windows as Grey Ghost said.. i just don't know how to do that without the CD or more importantly without losing my files. thank you all very much for your time 0 Share this post Link to post
Kappes Buur Posted October 2, 2012 Grasping at straws now ..... Which version of SlimDX is on your computer? 0 Share this post Link to post
M5 NYC Posted October 2, 2012 sorry forgive me..but what is SlimDX? i have never heard of it before and i don't think i have it on my computer...should i download it? 0 Share this post Link to post
GreyGhost Posted October 2, 2012 SlimDX is a DirectX API for .NET which should have installed along with Doom Builder 2, check Programs and Settings (or Add/Remove Programs if you're using XP) in the Control Panel to find the version number. 0 Share this post Link to post
M5 NYC Posted October 2, 2012 oh yes thank you i found it now...there are 2 versions: SlimDX Redistributable for .NET 2.0 (September 2011) SlimDX Runtime .NET 2.0 (January 2012) 0 Share this post Link to post
GreyGhost Posted October 2, 2012 Try highlighting the entries. If there's a "Click here for support information" option, click on that to get the version numbers for both programs. Probably 2.0.13.43 for the Runtime, don't know about the other. 0 Share this post Link to post
M5 NYC Posted October 2, 2012 i think i made a huge mistake, i uninstalled them to try and reinstall them and now windows install won't let me install them...is there any other way for me to get them again? i apologize and thank you for your effort 0 Share this post Link to post
GreyGhost Posted October 2, 2012 Which version of Windows are you using? EDIT - What exactly did you uninstall? 0 Share this post Link to post
M5 NYC Posted October 2, 2012 SlimDX Redistributable for .NET 2.0 (September 2011) SlimDX Runtime .NET 2.0 (January 2012) i am using Windows 7, i uninstalled both of these in attempt to reinstall, so i downloaded it slimdx.com but windows won't let me install 'msi' files and i have no idea why...it stops half way through "There was a problem with this Windows' installer package. A program required for this install to complete could not be run, contact your support personnel or package vender" i dug myself deeper into the hole like a moron thank you so much for all your help 0 Share this post Link to post
Kappes Buur Posted October 2, 2012 After opening DB2 or GZDB, check Task Manager, what processes are running. Perhaps some process is hogging all the resources. 0 Share this post Link to post