TwinBeast Posted October 7, 2012 I made a Heretic level. It's sort of my first Heretic level, unless I count the few I made some 10 years ago that I no longer have. Anyway, Hall Of The Saint is a simple level with many monsters. Sort of a slaughter level, but not anything insane. There's plenty of bombs, few eggs and some books. It should also work in deathmatch. http://koti.mbnet.fi/jeejeeje/doom/hotsaint.zip 0 Share this post Link to post
SFoZ911 Posted October 7, 2012 Pretty intense, reminded me of Hordes of Chaos. enjoyed it very much. Visualy it was alright and the layout was basic and nice. Overall I really liked it, GJ Jimi. 0 Share this post Link to post
Xaser Posted October 7, 2012 Is there a rule somewhere that Heretic PWADs need to use obscene amounts of monsters? :P Enjoyed it, I did. Looks are just right, it was fun, and mega bonus points for cleaning up the automap and making the wad name "hotsaint". :P 0 Share this post Link to post
Gez Posted October 7, 2012 Very cool little map. Health is a bit scarce, given the opposition, but it's part of the challenge. The secrets are too easy to find, though. 0 Share this post Link to post
Dragonsbrethren Posted October 7, 2012 I usually don't enjoy slaughter maps (or Heretic, for that matter), but I decided to give this a go. ZDoom 2.6.1 FDA: http://dkk.slickproductions.org/files/doom/denis/hotsaint_db_fda.zip I apologize about the area before the yellow key. I know it's going to be incredibly painful to watch that part. Overall I thought it was pretty fun, probably too many timebombs and eggs, though. 0 Share this post Link to post
TwinBeast Posted October 8, 2012 Thanks all :) Maybe the amount of monsters is high usually in PWADs (in Doom too), because the original levels have less? In the original levels I pretty much never use any of the items, except quartz flasks. All the others I save for when there would be more monsters, or when there are, maybe I don't have any timebombs or eggs? Hexen has a better supply of them, and I wanted to have similar amounts of them in this. Nice demo. Liked when those two golems decided gang up on the ophidian. Mmm.. maybe I should have made the non locked door more different from the locked one. I guess those fire thingys got mixed to the yellow locked door statues? I decided to record a demo too, also in ZDoom 2.6.1. Seems I forgot to pickup 2 bombs.. ehh.. http://koti.mbnet.fi/jeejeeje/doom/hotsaint_jca_001.zip And seems like that one secret doesn't seem to trigger easily, as player might fly over it and pick up the egg without touching the floor of the sector... 0 Share this post Link to post