PhantomTMac Posted September 22, 2015 Just some promotional art for none other than the wad's hospital setting. 0 Share this post Link to post
Angry Saint Posted September 22, 2015 Very interesting as I'm also working on a hospital related map. I'm really curious to compare your operating rooms, wards etc... with mines. 0 Share this post Link to post
PhantomTMac Posted September 23, 2015 I'd love to check out yours whenever you get a chance! My hospital area isn't even near completion yet, but I plan to make a Beta sort-of demo version of the wad for people to play once I finish the hospital. Maybe I can draw some inspiration from what you have so far. 0 Share this post Link to post
Andrea Rovenski Posted September 23, 2015 This looks really good, keep it up! 0 Share this post Link to post
Angry Saint Posted September 23, 2015 PhantomTMac said:I'd love to check out yours whenever you get a chance! My hospital area isn't even near completion yet, but I plan to make a Beta sort-of demo version of the wad for people to play once I finish the hospital. Maybe I can draw some inspiration from what you have so far. Here a photo I posted some time ago: I will post some more photo asap. I am in the early design stages, I'm working in creating rooms for operating rooms, maternity wards, offices, etc... and some hospital stuff, like beds, gurneys, and so on. 0 Share this post Link to post
PhantomTMac Posted September 24, 2015 Work has been halted for a bit until I can get ACC.exe to run properly. Can anyone help me understand what's going on? I've downloaded the latest ACC.exe file and tried compiling scripts from Slade, Doombuilder 2, and SLumpEd and the compiler crashes every time. The weirdest part is that I've been using the same compiler and programs the last few days and it worked perfectly. It just suddenly stopped today... 0 Share this post Link to post
PhantomTMac Posted September 25, 2015 ACS compiler problem seems to be resolved. So, I want to have realistic looking weapons and enemies that don't look too Doom-like for this wad. Does anyone know of any realistic weapon mods? 0 Share this post Link to post
Mauzki Posted January 31, 2017 Did this thing just die? Did konami can it? I really hope it hasn't, it looked really cool. 0 Share this post Link to post
Tindrone Posted February 1, 2017 Mauzki said:Did this thing just die? Did konami can it? I really hope it hasn't, it looked really cool. I know right. I really want to know what happened 0 Share this post Link to post
PhantomTMac Posted February 23, 2017 Glaice said:The OP hasn't posted since last July. Until now! B) Hey guys, sorry it's been a little while. Progress has been coming along slowly due to a busy work and school schedule, but I haven't canned it (nor has Konami xD). I'm really happy to see there is still interest in this project and I hope to continue to work on it until there is a complete, awesome wad. 0 Share this post Link to post
ZALGO Posted February 23, 2017 What's your current progress on the wad, if You're so inclined to tell us. This is an amazing looking wad and I've been looking to try a silent hills-esque map for a long while. 1 Share this post Link to post
PhantomTMac Posted July 26, 2017 Hey, everyone! My previous screenshots are having a few issues because of a new policy on Photo Bucket, so I thought I would share a few new screenshots, including some new stuff I added. These screens are from the Hotel and Hospital maps I'm working on. :) Spoiler I hope you enjoyed this update. I plan to have a playable demo out sometime in the near future so that people can try the early stages of gameplay. Keep giving me your ideas and feedback! It is much appreciated! 5 Share this post Link to post
Tindrone Posted July 26, 2017 Looks just like Dementium: The Ward for the Ds which is good because It's deliciously Silent Hill-esque. Can't wait for more 1 Share this post Link to post
leodoom85 Posted July 26, 2017 @PhantomTMac I love Silent Hill and this is looking good. Keep it up. 1 Share this post Link to post
Ermin Posted July 26, 2017 heres my version of the silent hill wad. its extremely old and outdated. i hope you put more effort into than i did. https://www.dropbox.com/s/koq938jywa78dq2/SILENT HILL (GZDOOM).7z?dl=0 1 Share this post Link to post
Deleted_Account Posted July 26, 2017 14 hours ago, PhantomTMac said: Hey, everyone! My previous screenshots are having a few issues because of a new policy on Photo Bucket, so I thought I would share a few new screenshots, including some new stuff I added. These screens are from the Hotel and Hospital maps I'm working on. :) Reveal hidden contents I hope you enjoyed this update. I plan to have a playable demo out sometime in the near future so that people can try the early stages of gameplay. Keep giving me your ideas and feedback! It is much appreciated! Hey this looks real good! Keep us posted. 1 Share this post Link to post
Steve D Posted July 26, 2017 It looks like this is coming along nicely, Phantom. Keep going! 1 Share this post Link to post
PhantomTMac Posted July 26, 2017 38 minutes ago, Steve D said: It looks like this is coming along nicely, Phantom. Keep going! Thanks, Steve. And, don't worry, there aren't any mazes in this one. ;) Although, I do still play through our team map from time to time for fun. 1 Share this post Link to post
MarsHappyNation Posted July 26, 2017 I love Silent Hill. Really excited for this. 1 Share this post Link to post
Steve D Posted July 26, 2017 46 minutes ago, PhantomTMac said: Thanks, Steve. And, don't worry, there aren't any mazes in this one. ;) Although, I do still play through our team map from time to time for fun. Ah yes, those mazes! But only in the Hell map. There were none in our Tech map. Speaking of which, I made one modification recently on your part of it so that monsters could pursue the player more easily. I'm thinking about launching a Realm of Chaos 2 project, and the map might slot into that. Otherwise, I might toss it into DWMP 2017. Anyway, glad to see you're still around! I learned some good techniques from you, especially using bars instead of locked doors that aren't key doors. When I saw what you did, I realized how I'd always hated normal doors being locked, so I don't do that anymore. ;) 1 Share this post Link to post
PhantomTMac Posted July 27, 2017 8 hours ago, Ermin said: heres my version of the silent hill wad. its extremely old and outdated. i hope you put more effort into than i did. https://www.dropbox.com/s/koq938jywa78dq2/SILENT HILL (GZDOOM).7z?dl=0 I really love the menu screen for this. I'll have to implement something similar. It definitely adds to the Silent Hill vibe I'm going for. 0 Share this post Link to post