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PhantomTMac

Silent Hill Wad

What's your favorite Silent Hill title?  

81 members have voted

  1. 1. What's your favorite Silent Hill title?

    • Silent Hill
      29
    • Silent Hill 2: Restless Dreams
      37
    • Silent Hill 3
      5
    • Silent Hill 4: The Room
      4
    • Silent Hill Origins
      0
    • Silent Hill Homecoming
      3
    • Silent Hill Shattered Memories
      3
    • Silent Hill Downpour
      0


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Very interesting as I'm also working on a hospital related map. I'm really curious to compare your operating rooms, wards etc... with mines.

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I'd love to check out yours whenever you get a chance! My hospital area isn't even near completion yet, but I plan to make a Beta sort-of demo version of the wad for people to play once I finish the hospital. Maybe I can draw some inspiration from what you have so far.

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PhantomTMac said:

I'd love to check out yours whenever you get a chance! My hospital area isn't even near completion yet, but I plan to make a Beta sort-of demo version of the wad for people to play once I finish the hospital. Maybe I can draw some inspiration from what you have so far.


Here a photo I posted some time ago:



I will post some more photo asap.

I am in the early design stages, I'm working in creating rooms for operating rooms, maternity wards, offices, etc... and some hospital stuff, like beds, gurneys, and so on.

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Work has been halted for a bit until I can get ACC.exe to run properly. Can anyone help me understand what's going on? I've downloaded the latest ACC.exe file and tried compiling scripts from Slade, Doombuilder 2, and SLumpEd and the compiler crashes every time.

The weirdest part is that I've been using the same compiler and programs the last few days and it worked perfectly. It just suddenly stopped today...

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ACS compiler problem seems to be resolved.

So, I want to have realistic looking weapons and enemies that don't look too Doom-like for this wad. Does anyone know of any realistic weapon mods?

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Did this thing just die? Did konami can it? I really hope it hasn't, it looked really cool.

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Mauzki said:

Did this thing just die? Did konami can it? I really hope it hasn't, it looked really cool.

I know right. I really want to know what happened

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Glaice said:

The OP hasn't posted since last July.


Until now! B)

Hey guys, sorry it's been a little while. Progress has been coming along slowly due to a busy work and school schedule, but I haven't canned it (nor has Konami xD). I'm really happy to see there is still interest in this project and I hope to continue to work on it until there is a complete, awesome wad.

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What's your current progress on the wad, if You're so inclined to tell us. This is an amazing looking wad and I've been looking to try a silent hills-esque map for a long while.

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Hey, everyone!  My previous screenshots are having a few issues because of a new policy on Photo Bucket, so I thought I would share a few new screenshots, including some new stuff I added.  These screens are from the Hotel and Hospital maps I'm working on.  :)
 

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I hope you enjoyed this update.  I plan to have a playable demo out sometime in the near future so that people can try the early stages of gameplay.  Keep giving me your ideas and feedback!  It is much appreciated!

 

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Looks just like Dementium: The Ward for the Ds which is good because It's deliciously Silent Hill-esque. Can't wait for more

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14 hours ago, PhantomTMac said:

Hey, everyone!  My previous screenshots are having a few issues because of a new policy on Photo Bucket, so I thought I would share a few new screenshots, including some new stuff I added.  These screens are from the Hotel and Hospital maps I'm working on.  :)
 

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I hope you enjoyed this update.  I plan to have a playable demo out sometime in the near future so that people can try the early stages of gameplay.  Keep giving me your ideas and feedback!  It is much appreciated!

 

Hey this looks real good! Keep us posted.

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38 minutes ago, Steve D said:

It looks like this is coming along nicely, Phantom. Keep going!

Thanks, Steve.  And, don't worry, there aren't any mazes in this one.  ;)  Although, I do still play through our team map from time to time for fun.

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46 minutes ago, PhantomTMac said:

Thanks, Steve.  And, don't worry, there aren't any mazes in this one.  ;)  Although, I do still play through our team map from time to time for fun.

Ah yes, those mazes! But only in the Hell map. There were none in our Tech map. Speaking of which, I made one modification recently on your part of it so that monsters could pursue the player more easily. I'm thinking about launching a Realm of Chaos 2 project, and the map might slot into that. Otherwise, I might toss it into DWMP 2017.

 

Anyway, glad to see you're still around! I learned some good techniques from you, especially using bars instead of locked doors that aren't key doors. When I saw what you did, I realized how I'd always hated normal doors being locked, so I don't do that anymore. ;)

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