NoneeLlama Posted October 22, 2012 So, I wanted to make two speedmaps for purist and Katamori, since they share their birthday with me, but the first one just got big, so I decided to offer this one wad for the both of them (I hope you guys can share). So without further ado: ROCKTOBER (ver. 2) Doom II, MAP01, should be vanilla compatible (tested with Chocolate Doom). /idgames link: http://www.doomworld.com/idgames/?id=16969 Happy Birthday guys! 0 Share this post Link to post
Obsidian Posted October 22, 2012 I quite frankly cannot top that. Well done! 0 Share this post Link to post
General Rainbow Bacon Posted October 22, 2012 That was an awesome little map. 0 Share this post Link to post
purist Posted October 23, 2012 Thank You! I'll play it tonight and post an FDA. Would like to return the favour but my mapping inspiration is a little dry 0 Share this post Link to post
Memfis Posted October 23, 2012 FDA. Very nice, love your classic style. :) I thought that some doors were redundant (like instead of just a red switch that would open the bars nearby, you make a red door and only then a switch behind it) but that's a very minor thing. I wonder if this map was somewhat inspired by garrulo.wad (it used SS nazis and Black Sabbath's N.I.B. too) Also cool picture at the exit. :) 0 Share this post Link to post
Phobus Posted October 23, 2012 Very enjoyable - I could happily play a whole episode or (dare I say it?) megaWAD in this sort of style. 0 Share this post Link to post
NoneeLlama Posted October 23, 2012 Memfis said:FDA. Very nice, love your classic style. :) I thought that some doors were redundant (like instead of just a red switch that would open the bars nearby, you make a red door and only then a switch behind it) but that's a very minor thing. I wonder if this map was somewhat inspired by garrulo.wad (it used SS nazis and Black Sabbath's N.I.B. too) Also cool picture at the exit. :) Thanks! I don't know if those doors were redundant or not, I was keep getting bugs in ChocoDoom when using a "not redundant" way, that's why I put them there, plus I wanted to finish the map as soon as possible, and that seemsed the quickast way then. I did play garullo.wad once, but I wanted a Doom2 IWAD style in looks (the centre part with the STONE4 pillars were more-or-less inspired by Circle Of Death). The SS were originally ment to be a joke on the censorhip in Doom BFG edition (I wanted to put a graffiti there saying "Censorship suck" in german, but then decided not to). Phobus said:Very enjoyable - I could happily play a whole episode or (dare I say it?) megaWAD in this sort of style. Thanks. I have a couple of unfinished maps, so I might release an episode replacement sometime, but first I gotta finish a map for Memfis' Inferno episode. 0 Share this post Link to post
Armaetus Posted October 23, 2012 Will do a video recording of this later. 0 Share this post Link to post
NoneeLlama Posted October 24, 2012 I updated the map (removed the redundant switches, replaced the SS', and put in/changed a couple monsters for good mesure). New link is in the first post, plus I submitted it to /idgames. 0 Share this post Link to post
NoneeLlama Posted October 27, 2012 Bumping it for the last time, it's up at /idgames. 0 Share this post Link to post
Katamori Posted October 29, 2012 NoneeLlama has already watched it, but I publish it to the others =) 0 Share this post Link to post