Pottus Posted November 1, 2012 I don't know if anyone else has started their maps but I've got about half the layout done for MAP12 already! http://img221.imageshack.us/img221/9273/builder2012110104595340.png Later the same day.... 45 degree style is fun! http://img560.imageshack.us/img560/8815/builder2012110114143292.png http://img812.imageshack.us/img812/2382/screenshotdoom201211011.png http://img84.imageshack.us/img84/2382/screenshotdoom201211011.png I guess that's not too bad for two days. 0 Share this post Link to post
Babel Posted November 1, 2012 Sound nice man I wanna be in! give me map10 :D 0 Share this post Link to post
Grazza Posted November 1, 2012 Pottus said:45 degree style is fun!Bear in mind that it makes it more likely that the map will offer void glide possibilities. 0 Share this post Link to post
Acid Posted November 2, 2012 Pottus said: I don't know if anyone else has started their maps but I've got about half the layout done for MAP12 already! After Carnophobia, I'll start this one, after digging through some of the texts about Vanilla limits since I've never mapped with those restrictions before. 0 Share this post Link to post
Pottus Posted November 2, 2012 Going to ask to move my MAP12 slot to MAP11 I think it will be better fitting here. 0 Share this post Link to post
Babel Posted November 4, 2012 Pottus said:Going to ask to move my MAP12 slot to MAP11 I think it will be better fitting here. I can make my final part of map10 relating it with ur starting area? 0 Share this post Link to post
Moustachio Posted November 11, 2012 Been making a bit of progress on MAP01. I'll post some screens later tonight. Schoolwork and my webcomic project have been slowing me down a bit, but I think I'll have something by the end of the week at most. I think this project is really going to kick it into full gear when the first Interception is finally finished. 0 Share this post Link to post
Pottus Posted November 11, 2012 Map11 Layout complete just need to place things (Actually was done this a few days ago been working on other stuff ) 0 Share this post Link to post
Moustachio Posted November 11, 2012 Quick screens of MAP01: http://matt534dog.webs.com/Screenshot_Doom_20121111_162920.png http://matt534dog.webs.com/Screenshot_Doom_20121111_162929.png http://matt534dog.webs.com/Screenshot_Doom_20121111_162935.png http://matt534dog.webs.com/Screenshot_Doom_20121111_163006.png @Pottus: Damn, you work fast! Feel free to shoot that over to me when you're ready! 0 Share this post Link to post
franckFRAG Posted November 12, 2012 Can you reserve me a slot? I don't have rather in episode, and I think of beginning my map at about December, or in January :) 0 Share this post Link to post
Moustachio Posted November 12, 2012 @franckFRAG: I've given you MAP07 for now. You can change it later if you want. I hope this is okay with you. 0 Share this post Link to post
franckFRAG Posted November 12, 2012 Mmh, It means that I am going to be able to play with mancubus, and arachnotrons :D 0 Share this post Link to post
franckFRAG Posted November 12, 2012 lol no, the map07 is perfect, I have some interesting ideas for traps of maucubus and arachnotrons, that I had already experimented before :) 0 Share this post Link to post
Moustachio Posted November 12, 2012 Don't worry, I'm just joking because Pottus already took all of his original maps (except for MAP12 when he switched to 11), and I was half expecting everyone else to do the same. 0 Share this post Link to post
franckFRAG Posted November 12, 2012 Ah it's for that x) I had not noticed. 0 Share this post Link to post
Pure Hellspawn Posted November 13, 2012 loved the first one can't wait to see this one!! how about a monster similar to the Baphomet in Zen Dynamics for final boss? it would move ofc, and fire various projectiles (including spawn cubes) 0 Share this post Link to post
Pottus Posted November 15, 2012 Pure Hellspawn said:loved the first one can't wait to see this one!! how about a monster similar to the Baphomet in Zen Dynamics for final boss? it would move ofc, and fire various projectiles (including spawn cubes) I think we need someone dedicated to working with dehacked explicitly I'm not the greatest with it myself even though I can get some results I'm sure there is someone who is genius with it that can throw out some interesting concepts so us low skill dehacked users don't have to waste our time =) 0 Share this post Link to post
elic Posted November 16, 2012 Map05's taking longer than expected, but hopefully it'll be finished by the end of the month. Here's a pic to stare at in the meantime. I'll also claim Map20; I have a pretty cool idea for it... :) 0 Share this post Link to post
molten_ Posted November 25, 2012 God I love it when I get an idea for a map that I genuinely like. Things are going at a really slow pace but I'm having lots of fun. 0 Share this post Link to post
Pottus Posted November 25, 2012 Razen said:God I love it when I get an idea for a map that I genuinely like. Things are going at a really slow pace but I'm having lots of fun. Did you post that in the right thread? 0 Share this post Link to post
Moustachio Posted December 12, 2012 I'm changing the qualifications a bit for the first episode so that Hell should look a bit washed out, as if it was frozen over. I'll post a screencap of MAP01 to show you what I mean: http://matt534dog.webs.com/Screenshot_Doom_20121211_214906.png Hopefully, nothing too drastic to change in your map. By the way, MAP01 is finished, but I don't have any testers yet, so leave a reply if you want the position. I'll have four testers (same as last time), and the first four who apply will get the position. 0 Share this post Link to post
gun_psycho Posted December 12, 2012 Hmmm, a sequel to Interception where you start in hell, then move onto an alien world...sounds like a lot of fun. As for the two secret levels, I'll definitely look forward to them being even weirder than the originals, but still very fun to play. 0 Share this post Link to post
purist Posted December 12, 2012 When will the texture pack and new monsters be available? I don't want to start my map until they are. 0 Share this post Link to post
Pottus Posted December 12, 2012 Have any requests Purist so I can start building it. 0 Share this post Link to post
purist Posted December 12, 2012 Are you in charge of the texture pack Pottus? I don't have any specific requests I just wanted all of the resources (or at least the E1 specific ones for now) before I started making the level. If new textures are added and monsters changed I will feel like I need to rebuild my map again with the new assets. 0 Share this post Link to post
Pottus Posted December 12, 2012 Understood, I'll collaborate with Mattdog on what he wants to do. 0 Share this post Link to post