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Katamori

Happy Time Circus 2: too hard?

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Recently I played Happy Time Circus 2 (because Halloween is coming :), but I couldn't finish it beacause the difficulty pissed me off to the edge of madness...I'm the only one who felt that after the walls on the streets are lowered down, too many monsters started to come? (HMP difficulty)

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Katamori said:

Recently I played Happy Time Circus 2 (because Halloween is coming :), but I couldn't finish it beacause the difficulty pissed me off to the edge of madness...I'm the only one who felt that after the walls on the streets are lowered down, too many monsters started to come? (HMP difficulty)


Happy Times Circus wasn't TOO hard. It was a very time consuming wad that I felt should have been broken down a little bit better. The popcorn gun/clown grenades was used for room clearing. Shotgun/chaingun/SSG used for the bouncing skulls and Imp Clowns. The rocket launcher/gore launcher/gore balloons were implemented to be used on the street levels and inside the "clown realm". I believe it was fairly balanced despite all of the monster encounters on HMP. Happy Times Circus 2 isnt all about run and gun, if you try to speedrun the maps your gonna die quick. Its more about dark ambiance and enviromental exploration more than anything.

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