Doggo120 Posted October 29, 2012 Hi! another weapon question :) I want to COMPLETELY replace certain weapons in Doom 2 and I want the player to start the game ONLY with a custom fist I created. The fist is ready and has been assigned the SlotNumber 1. In the Decorate code I also have: Actor SensitiveFist : Weapon Replaces Fist 20000 { ... But the old fist is there too. Searching the web I found that I could use the KEYCONF lump they say I should not use this method. What other options do I have? Thanks again!!! 0 Share this post Link to post
BonusChild Posted October 30, 2012 I don't know if this will help much. But I think it would have something to do with adding/replacing classes. EDIT I found this for you, hope this is helpful http://forum.zdoom.org/viewtopic.php?f=3&t=22680 I believe when you make a new KEYCONF, you need to type: clearplayerclasses addplayerclass SolarPlayer SolarPlayer is just an example, what ever you name your class would be where that name was put. 0 Share this post Link to post
Doggo120 Posted October 30, 2012 Oh yeah! It was the way to go! I created a new player class inheriting from DoomPlayer. Then I modified the weapons I wanted on the startup with the Player. StartupItem properties and THEN I used the MAPINFO lump with GAMEINFO to overwrite the player class. Thank you so much!!! :) 0 Share this post Link to post
BonusChild Posted October 30, 2012 Doggo120 said:Thank you so much!!! :) Glad I could help :) 0 Share this post Link to post