Sergeant_Mark_IV Posted November 6, 2012 This is a remake of Doom 2's MAP16 Suburbs. It follows the same style of my previous map, After the Holocaust. Extremely non-linear gameplay full of optional areas to explore with a sandbox felling. You can enter inside any building of the map. Explore all the houses to find supplies, and find your way out of this hell on earth. In these pictures you can see a comparison between the original areas and my interpretations of them: Download link http://www.mediafire.com/?2z96wsljhi5l1u6 0 Share this post Link to post
Hellbent Posted November 6, 2012 I want a download link :( Put a Mclaren F1 GTR in the map. 0 Share this post Link to post
Memfis Posted November 6, 2012 Black bars (what's the purpose of them anyway?) on the 2nd screenshot don't match well with the red bricks I think. 0 Share this post Link to post
Sergeant_Mark_IV Posted November 6, 2012 They are supposed to be support textures (but I didn't wanted to use SUPPORT2). Suggestions for a better one? 0 Share this post Link to post
Scripten Posted November 6, 2012 I really love the style of your map(s). Everyone I've shown your first one to have mentioned that they wished Doom 2 looked like that. Very glad to see you redoing map 16, since it's one of my favorites. 0 Share this post Link to post
Sergeant_Mark_IV Posted November 10, 2012 Almost done. I'm going to release it tomorrow. 0 Share this post Link to post
Widow Posted November 10, 2012 Would you believe I would just like to play it? 0 Share this post Link to post
Vermil Posted November 10, 2012 It all looks too clean considering Hell has just invaded. I mean, SKY2 shows buildings on fire and such. 0 Share this post Link to post
Sergeant_Mark_IV Posted November 10, 2012 Updated. Check first post for Download link. 0 Share this post Link to post
Hellbent Posted November 10, 2012 Hey, dude. Awesome wad, but it is buggy. Nevermind that for the moment, though. You should make this wad into The Walking Dead! You must do this, in fact. It would be sooooooooo awesome sauce. It already looks like its own game. If you just change the monsters into various zombies so that there are only zombies in the map it would be so bad ass. Like, beyond badass if you could do the zombies well. You could have basically 15 different kinds of zombies. They'd all have to have the melee attack. Some faster than others, some more agressive than others. It would be a lot of work, but you already put a lot of work into it making it into a very attractive full conversion and you probably could find some willing animators who would be willing to make some zombie replacement sprites for the project. Do it! 0 Share this post Link to post
mouldy Posted November 10, 2012 Hellbent said:Hey, dude. Awesome wad, but it is buggy. Nevermind that for the moment, though. You should make this wad into The Walking Dead! You must do this, in fact. It would be sooooooooo awesome sauce. It already looks like its own game. If you just change the monsters into various zombies so that there are only zombies in the map it would be so bad ass. Like, beyond badass if you could do the zombies well. You could have basically 15 different kinds of zombies. They'd all have to have the melee attack. Some faster than others, some more agressive than others. It would be a lot of work, but you already put a lot of work into it making it into a very attractive full conversion and you probably could find some willing animators who would be willing to make some zombie replacement sprites for the project. Do it! left 4 doom 0 Share this post Link to post
The Monitor Posted November 11, 2012 This map is excellent; however, I have found something a little unsightly. I don't know if this is GL only or not, but this is what I found: This is found near the starting building, I figured I'd say something about it. Thank you for your time. 0 Share this post Link to post
hawkwind Posted November 11, 2012 Just an unwanted texture. The lower of line 4656 just needs deleting. 0 Share this post Link to post
Vdaxzter Posted November 11, 2012 Hey, is there a specific port that should be used with this WAD? The design is great, but I'm encountering a ton of texture glitches on both GZDoom and ZDoom. The mirrors keep flickering and showing the sky texture, for instance. 0 Share this post Link to post
Sergeant_Mark_IV Posted November 11, 2012 It's updated. Added more ammo and health, marked some bigger monsters for UV only, and fixed some HOM's. @Vdaxzter, I recommend Zandronum. 0 Share this post Link to post
PRIMEVAL Posted November 11, 2012 Did a let's play of it in GZDoom, worked fine other than something in the beginning which you'll see. Will upload the 2 parts tomorrow and Tuesday. 0 Share this post Link to post
40oz Posted November 12, 2012 i like the floor plan of the buildings in the original map16 better. Im glad you noticed that room with all the teleporting imps in it was a garage though 0 Share this post Link to post
Megalyth Posted November 12, 2012 This map was a lot of fun and had quite a few nice touches to it. I particularly liked the large garage full of bloody bones, it was a bit of a surprise. I didn't get the red skull my first time through because a swarm of lost souls was chasing me through the house, and without the arsenal behind the red skull door, the ammo is very tight. I preferred this type of play in this case, as I got a pretty good rush out of being chased around the town by a cyberdemon while all my guns were empty. Is there any way to get the BFG in the waterway? 0 Share this post Link to post
Sergeant_Mark_IV Posted November 12, 2012 Megalyth said:This map was a lot of fun and had quite a few nice touches to it. I particularly liked the large garage full of bloody bones, it was a bit of a surprise. I didn't get the red skull my first time through because a swarm of lost souls was chasing me through the house, and without the arsenal behind the red skull door, the ammo is very tight. I preferred this type of play in this case, as I got a pretty good rush out of being chased around the town by a cyberdemon while all my guns were empty. Is there any way to get the BFG in the waterway? The only dead tree of the city is actually a switch. Find and use it, and it will open a secret area with a teleporter in a fireplace inside one of the houses. 0 Share this post Link to post