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Eternity Compiles on MinGW!

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After some hair-pulling, bug-stomping and slapping #DEFINEs around, Eternity Engine now compiles on MinGW! Dev-C++ is also supported. OpenGL doesn't work quite yet, though.

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It's certainly a better way to run it on otherwise unsupported Windowses than trying to build via Visual Studio and then hex-hacking the EXE :P

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AlexMax said:

It didn't compile on MinGW before?

It did in the past but this was not actively maintained due to lack of demand, so, there were various forms of bitrot - primarily, confusion/conflation of #define values and #ifdef guards around code that should have been either for ALL Windows compilers or specific only to MSVC.

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