40oz Posted November 17, 2012 In my maps I want the player to know when he's reaching the exit or that the room ahead of him is the exit room, with a little more character than just an exit sign. I need some inspiration. Lets post some shots of cool exit rooms, or rooms leading up to an exit. Here's one from gothic99.wad And another one from Ultimate Doom 0 Share this post Link to post
Alfonzo Posted November 17, 2012 I was always a fan of the Icarus setup, along with other object oriented indicators like plutonia's glowing plinth. It helps add cohesion to the map set and gives it a lot of character, I find, as well as identity: http://i1209.photobucket.com/albums/cc381/Sixfigs/Screenshot_Doom_20121118_021741.png http://i1209.photobucket.com/albums/cc381/Sixfigs/Screenshot_Doom_20121118_021801.png 0 Share this post Link to post
hex11 Posted November 17, 2012 Freedoom E1M9: Once you step onto the elevator, it goes down for a little bit and then the level ends. It uses some kind of Boom trigger (doesn't work in vanilla). E1M1 also has a similar elevator, but it doesn't move, and instead there's just an exit switch inside of it. I guess they got this idea from Quake II, but there it's done even better, because you can see the elevator shaft as you enter the big exit room, and the shaft is also present in the next map (you step out of it). 0 Share this post Link to post
Maes Posted November 17, 2012 Nightomb. Spoiler treats you to a big suspended moon sprite after you manage to emerge from the single-textured ordeal into the open air. 0 Share this post Link to post
RestlessRodent Posted November 17, 2012 TimeOfDeath said:http://timeofdeath.wrvids.com/doom/gggart04.jpg How long does it take to run there? 0 Share this post Link to post
Nuxius Posted November 17, 2012 TimeOfDeath said: Image of big switch Ha, I remember that map. 0 Share this post Link to post
joe-ilya Posted November 17, 2012 Nuxius said:Ha, I remember that map. is that a joke wad? 0 Share this post Link to post
Memfis Posted November 17, 2012 It's more like an art wad: there is a lot of cool Boom tricks and unusual architectural designs that are just interesting to look at. No gameplay with the exception of one or two maps. I've put a copy here. The wad was made by gggmork. 0 Share this post Link to post
hex11 Posted November 17, 2012 joe-ilya said:and whats better then an exit sign? all exit signs FTFY. The ultimate map is the one that's textured entirely with EXITSIGN. Now find the exit before teh cyberdemons find you! ;-/) 0 Share this post Link to post
The Monitor Posted November 17, 2012 Marswar MAP07: http://i48.tinypic.com/ifvfxg_th.png All done in DOOM2.EXE, awesome room. I was kind of in a rush to get to this room, so the kill count is a little small for normal circumstances. 0 Share this post Link to post
Obsidian Posted November 17, 2012 That just looks like a room to me Lüt. :/ Anyway, here's my contribution: 0 Share this post Link to post
Lüt Posted November 17, 2012 Obsidian said:That just looks like a room to me Lüt. :/The big black "wall" at the end is actually a stargate that the entire room leads down to. But I guess it's not obvious at that resolution. 0 Share this post Link to post
Daiyu_Xiaoxiang Posted November 18, 2012 I wonder if Deus Vult 2 Map32 and Alien101 E2M5 counts. 0 Share this post Link to post
Obsidian Posted November 18, 2012 Nomad said:Eixt? I just realised that. 0_o 0 Share this post Link to post
Memfis Posted November 18, 2012 Another idea is to make it say TEXT and place it somewhere far away from the actual exit. At first the player will be happy to see it but then... "oh, it's just a text, nothing interesting here". 0 Share this post Link to post
purist Posted November 18, 2012 I had the exit sign for the "secret" exit in Hadephobia's MAP15 as XXXI so the player has a clue they are going to MAP31. 0 Share this post Link to post
Shanoa Posted November 18, 2012 From marswar, this exit is used a few times throughout the mapset. 0 Share this post Link to post
Mordeth Posted November 18, 2012 I personally just prefer a consistent way to mark the exit. Even if it's just the standard glowing 'exit' texture nearby. 0 Share this post Link to post
hex11 Posted November 18, 2012 If you don't know what PWAD this is, you're not a real doomer. ;-) 0 Share this post Link to post
vdgg Posted November 18, 2012 Hi hex11, which PWAD is your screenshot from? Also, Memfis' screenshot? 0 Share this post Link to post
Memfis Posted November 18, 2012 my screenshot - 131.wad by SonicIce map01 dew's - ksutra map27 hex's - uac_dead obsidian's - ??? 0 Share this post Link to post
Obsidian Posted November 18, 2012 My one's The Prometheus Experiment. Probably should have mentioned that. :D 0 Share this post Link to post
BaronOfStuff Posted November 18, 2012 UAC_DEAD has one of the most memorable exits I've seen in any WAD. Particularly striking because... it just is. Semi-related, I really hate unmarked exits; I tend to leave stuff like Megaspheres and whatnot until the end of a map so that I can start the next map in good condition. There are fewer things worse in Doom than hitting some unimportant-looking switch, only for it to boot you into the next map when you really didn't want to leave. This is especially shitty in Survival games. 0 Share this post Link to post
The Monitor Posted November 19, 2012 Nomad said:Eixt? Best sign ever. I want one like that. 0 Share this post Link to post