Armaetus Posted November 17, 2012 This map was meant to be for E2M6 but during development I lost my interest to finish it, so I am posting it here so it is not confined to my hard drive forever and hope somebody on the forums has desire to work on it and finish it. If anyone does, they must also credit me for starting it and partially building the map. Download: http://www.mediafire.com/?y8bdbjz6l7l94wd Screens: 0 Share this post Link to post
Guest Posted November 17, 2012 Darn. If you had posted this a month ago, I would have nabbed it for TNT2. But now that mapset is all full up. Looks like a good map. I'll download to have a look, but I'll leave it for someone else to actually finish. 0 Share this post Link to post
Serge Jkn Posted November 17, 2012 That's a nice map you've got there. Too bad you don't finish it yourself though. 0 Share this post Link to post
Armaetus Posted November 17, 2012 KiiiYiiiKiiiA said:Darn. If you had posted this a month ago, I would have nabbed it for TNT2. But now that mapset is all full up. Looks like a good map. I'll download to have a look, but I'll leave it for someone else to actually finish. That would have been interesting. Saliva said:That's a nice map you've got there. Too bad you don't finish it yourself though. Yea, I think my mapping mojo hit a massive block during that time. This map was meant as a series (all on /idgames/ that was completed) that was supposed to go all the way to E2M8 (E2M9 was done tho) but might consider taking all the maps and stuffing them into one WAD file. If you are interested in checking out my previous episodic effort, check this out, it covers E1M1 all the way to E3M4 (sans secret maps). At that time it was some of my best efforts but now I see it as my first attempt at a megawad. 0 Share this post Link to post
hex11 Posted November 17, 2012 If it's Boom format like the others, maybe it could work as one of the Ultimate Freedoom E2 slots (maps 3 and 5-9 are just some lame 1-sector placeholder right now). 0 Share this post Link to post
Armaetus Posted November 17, 2012 I think it might be standard Doom without any Boom linedef types. 0 Share this post Link to post
Cacowad Posted November 17, 2012 i think i can make something out of this, is a really good base to start with, if i find the way to convert it to the doom-in-hexen format i could add some (read a lot) npcs, some (also read a lot) scripted events and merge it into a project i was working to. i am terrible when come to draw a military style map, but i needed one that could work as a "Strife style" hub, it will take some time anyway... if i effectly use it, first i will pm you or something and after i will send to you the mapset 0 Share this post Link to post
Armaetus Posted November 18, 2012 hex11 said:If it's Boom format like the others, maybe it could work as one of the Ultimate Freedoom E2 slots (maps 3 and 5-9 are just some lame 1-sector placeholder right now). It's currently vanilla if I recall. If you want to, go right ahead. Cacowad said:i think i can make something out of this, is a really good base to start with, if i find the way to convert it to the doom-in-hexen format i could add some (read a lot) npcs, some (also read a lot) scripted events and merge it into a project i was working to. i am terrible when come to draw a military style map, but i needed one that could work as a "Strife style" hub, it will take some time anyway... if i effectly use it, first i will pm you or something and after i will send to you the mapset By all means do so. 0 Share this post Link to post