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No Bullets when hittin the walls?

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hello hello!!!

This in not a tough question i guess. I'm creating new weapons, and they all have the A_FireBullets call. The thing is, none of them leave the bullet holes on the walls when they fire. The original Doom II weapons do.

How should I do that ?? :)

Thank you all

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There's a nice property for decals so you can define them from the weapon definition.

In your case it'd go something like:

Actor Blahblahgun
<..other properties...>
Decal "BulletChip" -- add this line

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