JCD Posted October 9, 2013 Ultimate Doom E3M7 Max Coop 2P in 1:49c3m7-149.zip 0 Share this post Link to post
DeletedUser Posted October 10, 2013 If I somehow managed to find someone, are you allowed to die when doing a Coop speedrun? Especially if it's an episode/movie. 0 Share this post Link to post
Grazza Posted October 10, 2013 If it is at the end of a map, and any corpses are still moving (in any axis) at the time you exit, then you are definitely OK. If you die and respawn mid-map, then this definitely disqualifies it as a compet-n entry. For DSDA purposes (and for the DW Demos forum), this would make it a special category "Coop with deaths". So if you have an especially interesting idea that involves deaths, then don't abandon it completely; just view it as a different category, and not for compet-n. 0 Share this post Link to post
Memfis Posted October 10, 2013 Perhaps the name "coop with deaths" is a bit confusing because it doesn't make it very clear whether you're allowed to just die (and wait for the others to finish) or die and respawn to continue fighting. So maybe something like "One life coop" and "Infinite life coop" would be better? 0 Share this post Link to post
Looper Posted October 11, 2013 Grazza said:If it is at the end of a map, and any corpses are still moving (in any axis) at the time you exit, then you are definitely OK. I guess it's also okay when: Corpse is moving and you get the final hit on doom2 map30 boss, but the corpse stops before the map actually finishes. I mean, how lame would it be to disqualify such demos? :P Especially if the player whose corpse stopped, also made the killing blow, thus finishing the map. 0 Share this post Link to post
DeletedUser Posted October 11, 2013 Are deliberate death exits allowed by 1 player for an optimal time in a coop episode/movie? 0 Share this post Link to post
Grazza Posted October 11, 2013 Looper: I agree with you completely, but some people have different views for coop, which is why I phrased it the way I did. BK: Yes, subject to what I posted above. 0 Share this post Link to post
vdgg Posted October 13, 2013 MM2, MAP05, Tyson in 27:51 MM2, MAP07, Tyson in 13:37m2ty0507.zip 0 Share this post Link to post
JCD Posted October 20, 2013 Ultimate Doom E4M3 Max Coop 2P in 2:16c4m3-216.zip 0 Share this post Link to post
JCD Posted October 23, 2013 Ultimate Doom E4M5 Max Coop 2P in 1:32c4m5-132.zip 0 Share this post Link to post
tatsurd-cacocaco Posted October 27, 2013 Ultimate Doom E3M2 UV-Max in 1:54e3m2-154.zip 0 Share this post Link to post
JCD Posted October 31, 2013 Plutonia Map25 Uv speed in 0:20pl25-020.zip 0 Share this post Link to post
JCD Posted November 3, 2013 Ultimate Doom E4M9 Max Coop 2P in 1:47 Ultimate Doom Episode 3 Uv speed Coop 3P in 4:23 Plutonia Map18 Uv speed Coop 2P in 0:07coop-ult-pl.zip 0 Share this post Link to post
JCD Posted December 3, 2013 Doom2 Map32 Coop 2P nm speed in 0:10cn32-010.zip 0 Share this post Link to post
JCD Posted December 5, 2013 Plutonia Map01 Coop 2P Uv Max in 1:53pm01c153.zip 0 Share this post Link to post
vdgg Posted December 6, 2013 Ch0wW said in pm01c153.txt Anyway, to find best optimised routes, we needed lots of tries. I have to kill the mastermind as the priority at the end. Also, rockets don't do nothing, and SSG does more damage, right ?If you're wondering what is faster in this situation, rocket launcher should be slightly faster (and much slower than plasma, but it's not there). In the same time you shoot 5 rockets you only make 2 (actually something like 1.9) SSG shots. And in this case (very wide monster) rockets can't miss and a few pellets may miss. Cool ending. 0 Share this post Link to post
Memfis Posted December 6, 2013 Yeah fun demo, except Ch0wW had several ugly misses. Is that because of lag or just inexperience in uv-maxes? Keep in mind that it's usually better to spend a little time but aim properly rather than shoot chaotically and completely miss. I've always been very guilty of the latter, can never stay calm and reasonable when racing against the clock. 0 Share this post Link to post
Ch0wW Posted December 6, 2013 Memfis said:Yeah fun demo, except Ch0wW had several ugly misses. Is that because of lag or just inexperience in uv-maxes? Keep in mind that it's usually better to spend a little time but aim properly rather than shoot chaotically and completely miss. I've always been very guilty of the latter, can never stay calm and reasonable when racing against the clock. It's because of the lag, making my aim really awful... Also, the revenants are always a pain, so predicting them is another thing I've to do in order to kill them... vdgg : thanks mate for the precision :D 0 Share this post Link to post
Hitherto Posted December 7, 2013 Ch0wW and JCD, I'm just curious - what kind of network shell you have used for vanilla gaming over internet? And keep in mind what Plutonia coop prefix for both max and speed is "pc". 0 Share this post Link to post
Ch0wW Posted December 8, 2013 Hitherto said:Ch0wW and JCD, I'm just curious - what kind of network shell you have used for vanilla gaming over internet? And keep in mind what Plutonia coop prefix for both max and speed is "pc". We're making demos on Windows 98 with the IPX protocol :) I'm half-joking ; we use DosBox on IPX to play online ; that's simple enough :D ! Also, how could you differenciate between Plutonia UVMax & Plutonia UVSpeed if using the same 2letters codename? 0 Share this post Link to post
Hitherto Posted December 8, 2013 Ch0wW said:We're making demos on Windows 98 with the IPX protocol :) No joke. Such method exist. Via ifrag & tcp/ip packet driver, if I remembering right. Almost no lags with good internet connection. Of course, win9x "retro pc" is required.Also, how could you differenciate between Plutonia UVMax & Plutonia UVSpeed if using the same 2letters codename? By time, I guess. Anyway it's not so important. Follow to common naming conventions is more important. For example, "pm" prefix even not exists in the prboom-plus demo patterns list, so this demo can't be played automatically. 0 Share this post Link to post
Ch0wW Posted December 9, 2013 Hitherto said:No joke. Such method exist. Via ifrag & tcp/ip packet driver, if I remembering right. Almost no lags with good internet connection. Of course, win9x "retro pc" is required. Hence the fact it was half a joke ; I've still my Win98 computer with Doom / DOOM2 and DooM95 , and I do still play online with it :) But Prboom is still updated with the time ; so it's not that important ; but we'll make it for our next demos :D 0 Share this post Link to post
JCD Posted December 16, 2013 Plutonia Map02 Coop 2P Uv speed in 1:02pc02-102.zip 0 Share this post Link to post
kimo_xvirus Posted December 27, 2013 I've been too lazy to wrap up these 2 demos. Finally here they are The coop demo was from back in August, when I was in Germany in a Course Study Trip The Ultimate Doom E3M1 Coop UV Max in 0:50 with Termrork Final Doom: Plutonia Map11 Coop UV Speed in 0:36 with Termrork Memento Mori 2 Map01 UV Max in 1:14kimocn.zip 0 Share this post Link to post
kimo_xvirus Posted December 27, 2013 (edited) Oh You're right, it's unfortunate, we had some slower time 0:55 (I think) which I've lost. I talked a bit about my trip in Germany in that demo's txt, I should not use demo txts as a blog lol :) Edited November 8, 2023 by kimo_xvirus 0 Share this post Link to post
Slade Posted January 25, 2014 MM01 max 0:58 Slightly improved route and lucky infights.mm01-058.zip 0 Share this post Link to post
JCD Posted February 10, 2014 TNT Map04 Coop 2P Uv speed in 0:10ec04-010.zip 0 Share this post Link to post